Ielenia Sylvaranth, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a faded coat and loose pants complete with top hat. She wears her brown hair up in a very large beehive style do. Her amber eyes have a joyful gleam in them most of the time.
Personality: She is fixated on the number 9. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born in the west, but her parents moved at a very young age to the south. Her necromantic abilities were realized during a raid on her village. She is untrained/undisciplined, which makes her dangerous.
Motivation: She wants revenge against giants; and several ex partners dislike her way of doing things and want revenge
Ideals: Gifted. Flaws: Insane, Shy. Bonds: Immigrant, Enemies. Occupation: Spy
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
Possessions: 150 gp.
Hugolina Easton, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a well pressed and immaculate suit (or dress). Her long golden hair reaches down to her waist. Her eyes are likewise blue.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. As long as the job gets done she does not care how it got done.
History: Gifted from a young age, Hugolina studied abroad. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She became a Herbalist soon after.
Motivation: She feels threatened by others; and she is unsatisfied with her job
Ideals: Professionalism, Gifted. Flaws: Insomniac, Fearful. Bonds: Job. Occupation: Herbalist
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Aquan, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 300 sp. Tourmaline (50 gp).
Tenena Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in an above average manner. She has a long chestnut ponytail with little hanging trinkets. She wears round tiny glasses practically rammed into her face.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Tenena was born in the south. At a young age she loved to build and create. A few years later when the east was not economically sound they moved to her current location. By chance she met her brother recently and the two have been together since.
Motivation: To reunite with her absent father; and doesn't want to be a body guard and was forced into it by her family
Ideals: Persistence. Bonds: Attractive, Family, Immigrant. Occupation: Body Guard
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Deep blue spinel (600 gp).
Bimpnottin Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is well dressed, but even with her fine clothing she looks run-down. Her golden hair is cut short with large spiked bangs in the front. Her green eyes are passionate and lively.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She uses divination through singing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Through the years after Bimpnottin was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Bimpnottin's mother didn't care for her much, and the feeling was mutual. Due to her spouse's obsession with being a Sellsword they were divorced and she won custody of their daughter. She worked as a Shoemaker, and she later adopted a second daughter.
Motivation: Money/treasure; and to unite with her brother
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Shoemaker
Voice: Mousy voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Half-Plate. 1 Masterwork studded leather.
Zook Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He wears blue leather gloves, a blue jacket, and tight pants. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears his brown hair up in a very large beehive style do. He wears an eyepatch.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He receives visions of the future at random moments
History: Born in a small village he learned the ways of the warrior from his father. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and a strong sense of loyalty to tabaxi people
Ideals: Impeccable, Gifted, Fighting. Flaws: Ugly, Racist. Occupation: Seamstress
Voice: Scandinavian accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 41 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Terran, Giant, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 46000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
