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NPC Generator

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Advanced [show]


Charles Walcott, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears a grey vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his grey boots flare out at the collars. With a patchy white beard and wild white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Charles took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He has worked as a Cook like his father before him.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Job, Nature. Occupation: Cook

Voice: Shortens vowels

Attributes [hide]

Charles Walcott, Male Human Fighter 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp).


Social Check DCs


Sarah Cornish, Female Human [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'6" when asserting herself. Her chestnut hair is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born at the edge of vast plains. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has a rivalry with the Church that dominates her actions; and she is not mentally stable, and does not behave rationally

Ideals: Passionate. Flaws: Insane. Bonds: Attractive, Religious, Nature. Occupation: Bather

Voice: Gruff and masculine

Attributes [hide]

Sarah Cornish, Female Human Expert 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)11 (+0) 17 (+3)9 (-1)
Skills Religion +2, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp. 1 Backpack.


Social Check DCs


Three Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'5" and muscular, this western man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy orange fur. He has amber eyes.

Personality: Three hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels threatened by others.

Ideals: Entrepeneur, Athletic, Artistic. Flaws: Fearful. Bonds: Military. Occupation: Barber

Voice: Raspy

Attributes [hide]

Three Shore, Male Tabaxi Sorcerer 1
Medium (5'5") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 pp.


Social Check DCs


Skirt Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dark leathers with embroidery. He has styled his orange fur well, parting it to the left. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Glassblower business at a young age. He worked as a nervous Glassblower and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Job, Adventurer. Occupation: Glassblower

Voice: Complex vocabulary, royal

Attributes [hide]

Skirt Hummingbird, Male Tabaxi Cleric 3
Medium (5'0") Tabaxi, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 18 (+4)16 (+3) 13 (+1)14 (+2)
Skills Athletics +5, Religion +5
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1 Silk rope. 1 Disguise kit. 1 Masterwork manacles.


Social Check DCs


Jheri Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is renowned for her bright black dresses and hats. She has no crest. She wears crescent spectacles with a black brim.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: From birth she was tutored by a cruel and relentless mentor. At a young age her mother died while driving off some orcs. Her father being the stubborn sort decided to stay and helped train her in nunchaku use. She ran away from her former home and has been making her living as a Apothecary for the past few years.

Motivation: Wants to work out more often.

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Job, Mentor, Enemies. Occupation: Apothecary

Voice: Sore throat, cough

Attributes [hide]

Jheri Raghthroknaar, Female Dragonborn Ranger 3
Medium (6'3") Dragonborn, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)10 (+0) 15 (+2)17 (+3)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3200 sp. Red-brown spinel (120 gp). Moss agate (6 gp).


Social Check DCs

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