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Kothûg Vance, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has a long brown beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Around other people he will do his best to conceal his emotions and appear jolly.

History: Kothûg was born the youngest of three triplets. His family was turned out during the war. He and his family wandered east to less war torn lands. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their daughter. He worked as a Unemployed, and he later adopted a second daughter.

Motivation: To reunite with his absent mother.

Ideals: Athletic. Flaws: Shy, PTSD. Bonds: Nature, Family. Occupation: Unemployed

Voice: Soft and melodious

Attributes [hide]

Kothûg Vance, Male Half-Orc Cleric 2
Medium (5'4") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)17 (+3) 11 (+0)10 (+0) 14 (+2)8 (-1)
Skills Deception +1, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 100 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Anne Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears tattered old clothes. Her long chestnut hair is drawn into a two foot long braid. Her face is covered beneath a completely black helmet.

Personality: She is almost excessively polite to everyone, even when angry. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Anne Jamjar, Female Halfling Fighter 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)14 (+2) 8 (-1)12 (+1)
Skills Insight +1, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Auran
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 300 sp.


Social Check DCs


Marastyr Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She wears professional attire. She carries with her a set of greatswords, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She wears her hair in dreadlocks. Her amber eyes dart from person to person to random spaces in the air.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north to a Dyer, Marastyr learned a great deal about her father's area of expertise. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She was granted divine powers by her dying sister.

Motivation: Further expansion of business; and obtaining odd cultural elven artifacts is her passion

Ideals: Fighting, Gifted. Bonds: Attractive, Adventurer, Job. Occupation: Dyer

Voice: Complex vocabulary, royal

Attributes [hide]

Marastyr Strakeln, Female Dwarf Commoner 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 15 (+2)9 (-1)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp.


Social Check DCs


Numba Munggen, Female Gnome [Permalink]

Personal [hide]

Description: This dark-skinned female typically wears tan cloth garments or leather armor. She is tall, broad shouldered and powerfully built. She sports golden long hair. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She also has developed a complete distrust of the Seamstress profession.

History: Born in a small village she learned the ways of the warrior from her mother. Her childhood dream was to be a Seamstress, but she was a colossal failure. She became a Blacksmith soon after.

Motivation: A deep hatred of brigands; and revenge

Ideals: Fighting. Flaws: Addict, Shy. Bonds: Job, Enemies. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Numba Munggen, Female Gnome Bard 2
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)18 (+4) 10 (+0)13 (+1)
Skills Nature +6, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Terran, Aquan, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143000000

Possessions: 210 gp. Tourmaline (50 gp).


Social Check DCs


Moon Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His fur is cut close to his head. His green eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Moon took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: He is unsatisfied with his job; and he is greedy

Ideals: Persistence, Gifted. Bonds: Rich, Job. Occupation: Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Moon Of Clay, Male Tabaxi Adept 1
Medium (5'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)16 (+3) 11 (+0)16 (+3)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Undercommon, Ignan, Goblin
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 40 pp.


Social Check DCs

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