Akoth Deighton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black tunic with tan highlights, and long pastel pants that bunch up around his shoes. He is physically well-built. His hair is always cut to a buzz. He has brown eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Akoth was raised in a hard working conservative environment. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Akoth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Philantrophist, Fighting. Flaws: Fearful. Bonds: Job. Occupation: Shoemaker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 290 gp. 3 Antitoxin.
Oda Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears skinny pants and wears a blue and yellow robe with the hood down. She keeps her red hair in a pixie cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She has a massive crush on the younger sibling of the Apothecary who has hired her part-time. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Born in the south her family was never financially stable. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.
Motivation: Doesn't want to be a Apothecary and was forced into it by her family; and wants a kiss
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Has a crush, Family. Occupation: Apothecary
Voice: Relaxed voice
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 140 gp. Moonstone (60 gp). 1 Average lock.
Adelaide Ramsay, Female Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is cut close to her head. She wears large thick round spectacles.
Personality: Overbrimming with self-confidence, Adelaide isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She comes from a rich western family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stableman. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Money/treasure; and further expansion of business
Ideals: Impeccable. Flaws: Insane. Bonds: Rich, Job. Occupation: Stableman
Voice: Hissing voice
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 50 gp.
Quillathe Hanali, Female Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she typically wears blue cloth garments or leather armor. Sporting a red mohawk this woman's hair draws a lot of attention. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Aggressive, abrasive, and angry, Quillathe embodies much of what other species detest in the Elves. She is afraid of women and trembles around them
History: She was raised in a mountains tribe. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Ploughman work with an outfit from a few towns over. Ploughman work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Flaws: Antagonistic, Shy. Bonds: Attractive, Nature, Job. Occupation: Ploughman
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Gnome, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Hillanot Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is typically in her Apothecary uniform. Her scarlet crest, when down, is lengthy. She has gleaming, smiling gold eyes.
Personality: Eccentric and domineering, Hillanot will drive conversation. She has a minor phobia of water and hates getting wet.
History: Born in the south to a Apothecary, Hillanot learned a great deal about her mother's area of expertise. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She ran away from her former home and has been making her living as a Apothecary for the past few years.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Athletic, Extrovert. Flaws: Insane, Fearful. Bonds: Job. Occupation: Apothecary
Voice: Irish accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Old masterpiece painting (400 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp).
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