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NPC Generator

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Advanced [show]


Donella Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is long and blonde with streaks of brown, and is pulled back with small blue clips. She has amber eyes and a blue hat with a tan feather.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is obsessed with a lost civilization.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has dedicated herself to building a better world.

Motivation: Meet up once more with her childhood friend.

Ideals: Artistic. Flaws: Shy, PTSD. Bonds: Adventurer. Occupation: Slave Trader

Voice: Mousy voice

Attributes [hide]

Donella Scheppen, Female Gnome Cleric 1
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)14 (+2) 16 (+3)16 (+3)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 400 sp.


Social Check DCs


Tim Blyth, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a grey costume with the symbols of the sun god on his torso. His white hair is matted, messy, and big. He has a dull look in his gray eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a habit of throwing himself into exceedingly dangerous situations.

History: Tim was raised in a hard working conservative environment. He moved out west to avoid the crime he committed. He now owns his own business.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Job, Criminal record. Occupation: Healer

Voice: Relaxed voice

Attributes [hide]

Tim Blyth, Male Human Fighter 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)16 (+3) 12 (+1)12 (+1)
Skills History +5
Senses Passive Perception 11
Languages Common, Celestial, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp. Brown-green garnet (60 gp). 4 Antitoxin.


Social Check DCs


Guy Axton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Flaws: Shy, Antagonistic. Bonds: Adventurer, Mentor, Religious. Occupation: Layabout

Voice: Smooth and feminine

Attributes [hide]

Guy Axton, Male Human Commoner 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Nora TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: 2'8" and lanky with angular features, she is an attractive figure. She is constantly adorned with expensive silk clothing, often dyed in bright red and pastel, and wears rings and necklaces with large, colorful gems. Her hair, while still mostly red, has prominent grey streaks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She hates Halflings with a passion. As such she is filled with self loathing. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born in a small village she learned the ways of the warrior from her mother. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She uses money and sex appeal to get what she needs; and halfling compassion

Ideals: Professionalism, Fighting. Flaws: Insane, Racist. Bonds: Rich, Attractive. Occupation: Cartwright

Voice: Soft and melodious

Attributes [hide]

Nora TellPenny, Female Halfling Cleric 1
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Gildmak Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 2'11". He dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. His face is scarred and worn.

Personality: He has always had a great fascination with Halfling culture. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Gildmak studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently the stress of being a Blacksmith has made it difficult for him to sleep.

Motivation: Wants to open a new tavern; and to be a baker again

Ideals: Gifted. Flaws: Ugly, Racist, Insomniac. Bonds: Job. Occupation: Blacksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gildmak Tealeaf, Male Halfling Ranger 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)16 (+3) 10 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Celestial, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 160 gp.


Social Check DCs

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