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Advanced [show]


Artin Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and she perpetually has her axe ready. Her red hair is still thick. She tend to wears goggles to shield her eyes.

Personality: She is a Guard first and foremost. She believes firmly that knowledge should be universal. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: When she was but 3 years old her parents immigrated from the east. From there she went from mercenary job to mercenary job. She struck the Guard job and began her own company from there.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Adventurer, Job, In love, Immigrant. Occupation: Guard

Voice: Excited and jittery

Attributes [hide]

Artin Foamtankard, Female Dwarf Monk 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)8 (-1) 13 (+1)7 (-2)
Skills Persuasion +0, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 320 gp. 1 Masterwork Common Melee.


Social Check DCs


Flame Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'9" and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her left hand appears badly burned and disfigured. Her wide-brimmed hat is riddled with cuts and holes. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Flame would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Flame was left her mother's suit of armor and trained in its use and care. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Persistence. Flaws: Ugly, Insomniac. Bonds: Military. Occupation: Crown-heir

Voice: Spanish accent

Attributes [hide]

Flame Plume, Female Tabaxi Barbarian 1
Medium (5'9") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Diesa Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is well dressed, but even with her fine clothing she looks run-down. She has a penchant for wearing a ring with an oversized amber on her right hand. She has shaved her head bald. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Diesa will drive conversation. She receives visions of the future at random moments

History: Diesa was born in the north. At a young age she loved to build and create. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Extrovert, Gifted, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Beggar

Voice: Old thin voice

Attributes [hide]

Diesa Torevir, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)15 (+2) 10 (+0)10 (+0)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 90 gp.


Social Check DCs


Naamah Dread, Female Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a faded coat and loose pants complete with Stetson hat. She has moderate length silver hair. Her eyes are a pleasant white.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: Naamah was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of her brother.

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Ruler

Voice: Hissing voice

Attributes [hide]

Naamah Dread, Female Tiefling Cleric 1
Medium (5'1") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)17 (+3) 12 (+1)16 (+3)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 11
Languages Common, Draconic, Sylvan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 2000 cp.


Social Check DCs


Curran Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man is well dressed, constantly wearing a red suit, brown shirt, and green tie. He has done his best to style his brown hair to look like a famous performer. His fierce violet eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can't help but pocket interesting objects he comes across

History: Curran was born the youngest of three triplets. He moved out south to avoid the crime he committed. He now spends his time doing works of charity.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Criminal record, Family. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Curran Elderberry, Male Halfling Warrior 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp.


Social Check DCs

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