Ida Nailo, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'7" and sports violet clothing, slightly heavier than average wear. Her blonde hair is unkempt and raggedy. Her eyes, though not visible through her cowl, are gray.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Ida was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. One day when Ida was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Ida was heart-stricken from the event, and her mother started working long hours to provde for them. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has passion for adventuring and risk; and wants to raise her children well
Flaws: Ugly, PTSD. Bonds: Poor, Adventurer, Family. Occupation: Architect
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 6000 cp.
Hecat Sanctuary, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she very much looks the part of a Architect. Her chestnut hair is lengthy and is close to two feet long. Her eyes are red and beady.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She plays an instrument quite well.
History: Born to a pair of adventurers, Hecat grew up listening to her mother's many stories. Like her mother and her brother before her, after school she went straight into learning to become a Architect. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural human artifacts is her passion
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Architect
Voice: Sore throat, cough
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Celestial, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 90 gp. Carnelian (80 gp).
Gardain Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: A 3'11" western man, he is dressed in a clean grey cloak covering his clean studded leather. He has a small bristly mustache and wavy black hair. His face is covered beneath a completely black helmet.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A strong sense of loyalty to Dwarven people; and a need for knowledge about a nearby landmark
Ideals: Extrovert. Flaws: Greedy, Racist. Bonds: Rich, Adventurer. Occupation: Architect
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 90 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Verna Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: This woman stands a little under 2'11" and is a bit bulky. She is very muscular particularly in the legs. She is constantly adorned with expensive silk clothing, often dyed in bright red and grey, and wears rings and necklaces with large, colorful gems. She keeps her golden hair in a flapper bob. She wears an eyepatch.
Personality: A deeply religious woman she believes everything happens for a reason. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. In her 17th year, her parents were killed by a orcs raid, leaving Verna alone in the world. After a stint in an orphanage, she was adopted. Due to her spouse's obsession with being a Gardener they were divorced and she won custody of their daughter. She worked as a Hunter, and she later adopted a second daughter.
Motivation: Many orcs want her driven away; and she is compelled to act according to her religious beliefs
Flaws: Ugly, Antagonistic. Bonds: Rich, Religious, Family, Enemies. Occupation: Hunter
Voice: Scratchy, weak
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 gp.
Shamil Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She sports chestnut long hair. She wears an eyepatch.
Personality: Overbrimming with self-confidence, Shamil isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She has a minor phobia of water and hates getting wet.
History: Shamil was born in the west. At a young age she loved to build and create. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her religion dominates her actions.
Ideals: Impeccable, Persistence. Flaws: Ugly, Fearful. Bonds: Religious. Occupation: Sage
Voice: Low range voice
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 230 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp).
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