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Advanced [show]


Immeral Floshem, Male Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is bristling with hidden weapons, mostly ceremonial daggers and falchions. He has a long auburn beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a slaver, Immeral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Secretive. Bonds: Criminal record, Military, Mentor. Occupation: Detective

Voice: Creaky witch voice

Attributes [hide]

Immeral Floshem, Male Elf Druid 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)10 (+0) 17 (+3)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 18000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Beast Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a pastel cloak and cross-gartered tan stockings. He has done his best to style his cinnamon fur to look like a famous performer. He has several tiny amber earrings on each ear.

Personality: He exudes charisma. He is a tour de force of persuasion. He works hard and plays hard.

History: The child of southern immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Hedonist, Antagonistic. Bonds: Rich, Attractive, Immigrant. Occupation: Butcher

Voice: pre-pubescent

Attributes [hide]

Beast Treat, Male Tabaxi Warlock 1
Medium (5'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 13 (+1)18 (+4)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 30 gp. Iolite (80 gp).


Social Check DCs


Dagnal Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey vest and prefers blue and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a moderate pudge and is not very fit. She has wavy blonde hair. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Dagnal was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. In her 15th year, her parents were killed by a brigands raid, leaving Dagnal alone in the world. After a stint in an orphanage, she was adopted. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: Revenge; and to reunite with her old friends

Flaws: Ugly, Depressed. Bonds: Enemies, Poor, Adventurer. Occupation: Painter

Voice: pre-pubescent

Attributes [hide]

Dagnal Battlehammer, Female Dwarf Druid 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 390 gp.


Social Check DCs


Virra Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a tan vest and prefers grey and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise hazel.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She got into the Mason business at a young age. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She then took over the family business and is one of the better Mason for hire.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Job, Military. Occupation: Mason

Voice: Hissing voice

Attributes [hide]

Virra Umbodoben, Female Gnome Fighter 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)14 (+2) 14 (+2)11 (+0)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 60 gp. Golden yellow topaz (400 gp). 1 Disguise kit.


Social Check DCs


Jebeddo Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long chestnut hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is a Yochlol in disguise. Jebeddo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Philantrophist. Bonds: Adventurer, Religious. Occupation: Body Guard

Voice: Dark and ominous

Attributes [hide]

Jebeddo Ironhide, Male Gnome Ranger 1
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)17 (+3) 13 (+1)17 (+3)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Ignan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 sp.


Social Check DCs

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