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Advanced [show]


Beast In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She dresses well, typically a more casual-formal manner. Her cinnamon fur is lengthy. She has gleaming, smiling copper eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is able to fit into much smaller and tighter spaces than normal.

History: The child of a Fisher, who enjoyed hunting, Beast was taken on many hunting expeditions. After coming to the age of reason, Beast took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Find a way to reverse the transformation of her sister; and she feels that her past leaves her morally obligated to help

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Poor, Nature. Occupation: Miner

Voice: Gruff and masculine

Attributes [hide]

Beast In the Wind, Female Tabaxi Paladin 5
Medium (5'1") Tabaxi, Neutral Good (CR 5)
Armor Class 14
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 13 (+1)11 (+0) 14 (+2)16 (+3)
Skills Religion +3, Stealth +7
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerbo Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has a large tan mantle and cape that has been intricately interwoven into his white robe. His hair is golden and very short. His brown eyes have a joyful gleam in them most of the time.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Gerbo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Gerbo was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: Seeks redemption; and to clean up the streets

Ideals: Passionate. Bonds: Family, Criminal record, Debt, Guardian. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Gerbo Albaratie, Male Gnome Paladin 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 46 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills History +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 30000 sp.


Social Check DCs


Cask Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His white fur, when down, is lengthy. His eyes are copper and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a brothel owner, Cask was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Mentor. Occupation: Bather

Voice: Uses sign language

Attributes [hide]

Cask Moon, Male Tabaxi Fighter 2
Medium (5'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)10 (+0) 9 (-1)16 (+3)
Skills Performance +5, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1400 sp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Aline Ramsey, Female Human [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her hair is white and curly. Her otherwise smooth face is marked with small tiny scars.

Personality: Aline is depressed about a lot of things. She tends to be a nihilist. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born in the east, but her parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to her current location. She's also a talented Banker, but doesn't like to broadcast it.

Motivation: A strong sense of loyalty to Gnomish people; and wants to open a new tavern

Flaws: Depressed, Forgetful, Racist. Bonds: Immigrant, Job. Occupation: Sage

Voice: Voice breaks

Attributes [hide]

Aline Ramsey, Female Human Expert 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 13 (+1)17 (+3)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Arjhan Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black collared shirt and yellow pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He keeps his green crest in a pixie cut. His red unseeing eyes seem to look past you.

Personality: Arjhan is depressed about a lot of things. He tends to be a nihilist. He takes great joy in being the best Marshal in town.

History: He was born to loving parents in a slum to the west. Cursed with unlife at a very young age, Arjhan has worked very hard to control his curse. He has drifted from career to career and currently works as a Marshal.

Motivation: To be a Fisher again; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Disease, Depressed. Bonds: Job, Poor. Occupation: Marshal

Voice: German accent

Attributes [hide]

Arjhan Lhamboldennish, Male Dragonborn Adept 4
Medium (6'2") Dragonborn, Neutral Evil (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)16 (+3) 11 (+0)18 (+4) 9 (-1)15 (+2)
Skills Arcana +6, Medicine +1
Senses Passive Perception 9
Languages Common, Infernal, Gnome, Ignan, Terran
Attacks Melee +7 / 1d10+5, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp.


Social Check DCs

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