Kabbarg Halsey, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her auburn hair is cut short with large spiked bangs in the front. She is baby faced.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Kabbarg studied abroad. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Carpenter, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and expand her business
Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Herbalist
Voice: Low and grunting
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
Kadana Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her crest is bronze, silky, and of moderate length. Her otherwise smooth face is marked with small tiny scars.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a logical person and will generally grow upset if things defy logic and science.
History: Born to a poor family in the city she treasured whatever gifts she got. A freak accident while working with her Merchant mother left her crippled. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and obtaining odd cultural halfling artifacts is her passion
Ideals: Athletic, Logical. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Mason
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 9 (-1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp. Banded agate (9 gp). 1 Masterwork Common Ranged Weapon.
Garl Kirby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a black tunic with green highlights, and long white pants that bunch up around his shoes. His auburn hair is heavily combed to the left. His gray eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is content; and wants to work out more often
Ideals: Athletic, Logical. Flaws: Antagonistic, Secretive, Mundane. Bonds: Nature. Occupation: Junk Dealer
Voice: Hissing voice
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1000 sp. 1 Masterwork Common Melee.
Giselle Shelby, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman has a large grey mantle and cape that has been intricately interwoven into her brown robe. Her hair is blonde, silky, and of moderate length. She has a dull look in her blue eyes.
Personality: Giselle speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Giselle was born in the east. At a young age she loved to build and create. Her psionic abilities were realized during a raid on her village. She was granted psionic powers by her dying sister.
Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Gifted, Persistence. Bonds: Poor, Attractive. Occupation: Gardener
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 150 gp. Lapis lazuli (10 gp). 1 Masterwork Thieves’ tools.
Kasdeya Felicity, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses like a well dressed Dyer does. She has done her best to style her chestnut hair to look like a famous performer. She has white eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She always tries to repair and not replace. It was this mentality that drove her into the Dyer business.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Expand her business; and wants to open a new tavern
Ideals: Persistence, Logical. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Dyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 130 gp. Bloodstone (50 gp).
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