Tharivol Jethro, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His skin is fair and his fingers are delicate and long. He has a very tight haircut. His eyes are green and catlike.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.
Motivation: To clean up the streets; and obtaining odd cultural human artifacts is his passion
Flaws: Antagonistic, Insane. Bonds: Adventurer, Rich, Guardian. Occupation: Mayor
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Giant
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 50 gp. Rhodochrosite (16 gp).
Vondal Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. He is bald on top and has large red tufts of hair around his ears. His hazel eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the south. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a criminal king-pin and mafia family His father was a soldier and died while he was still young. Vondal was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Pacifist. Flaws: Ugly. Bonds: Immigrant, Rich, Criminal record, Military. Occupation: Mortician
Voice: Eastern European accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 6000 cp.
Soveliss Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His top hat is riddled with cuts and holes. He wears a mask on his face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the south, but his parents moved at a very young age to the north. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He wants revenge against orcs; and money/treasure
Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Rich, Immigrant, Enemies. Occupation: Carpenter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 26000 cp.
Vistra Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. She wears her hair in dreadlocks. Her ears are large.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Vistra is combative with any and all who dare try her patience in the slightest.
History: Born to a Map Maker, her father struggled to pay the bills. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new blacksmith responsibilities is difficult
Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Job, Poor. Occupation: Blacksmith
Voice: Shortens vowels
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Celestial, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Silver pearl (150 gp).
Alex Conway, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is still thick. He has brown eyes.
Personality: He is very quiet and rarely speaks above a whisper. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Alex hails from a village terrorized by drow. He moved out south to avoid the crime he committed. He was granted divine powers by his dying brother.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Enemies, Criminal record. Occupation: Miller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp.
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