Wrenn Offund, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His silver hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Wrenn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not trust anyone and sleeps with one eye open.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Extrovert. Flaws: Ugly, Insane, Insomniac. Bonds: Rich. Occupation: Scribe
Voice: Spits words with contempt
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp.
Adelard Estevan, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a fancy yellow suit. He is tall, broad shouldered and powerfully built. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel unseeing eyes seem to look past you.
Personality: A deeply religious man he believes everything happens for a reason. He has a small toy that he constantly fidgets with.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered south to less war torn lands. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Disease, Addict, PTSD. Bonds: Attractive, Religious, Debt. Occupation: Sculptor
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 340 gp. 1 Masterwork Uncommon Weapon.
Oren Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is kept up in a ponytail inside a Stetson hat. He tend to wears goggles to shield his eyes.
Personality: He will rave to anyone who will listen. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Barber business at a young age. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 15 years.
Motivation: Further expansion of business.
Ideals: Fighting, Athletic, Extrovert. Flaws: Insane. Bonds: Job. Occupation: Barber
Voice: Spits and sputters
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Flask In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black fur is slicked back into a classic pompadour. His eyes are green and beady.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He works hard and plays hard.
History: Born to a Engraver, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Ideals: Entrepeneur, Joker. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Server
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Auran, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. Large well-done wool tapestry (200 gp).
Spear Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His fur is yellow and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic man, Spear's first love is himself. His second love is also himself. He is a font of random trivia from the lore and stories he has discovered
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Slave, Adventurer. Occupation: Carpenter
Voice: Stutters
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 6000 cp.
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