Seven In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, she is an attractive figure. She wears a fancy brown dress. She sports a flattop fur cut. This hazel eyed westerner is not easily forgotten.
Personality: Seven is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Seven is combative with any and all who dare try her patience in the slightest.
History: The child of western immigrants she idolized her mother. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She left for the west, certain she would find work there.
Motivation: Half-Orc compassion; and a strong sense of loyalty to half-orc people
Ideals: Extrovert, Justice. Flaws: Racist. Bonds: Attractive, Immigrant, In love. Occupation: Slave Trader
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 26 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 500 sp. A small bag of saffron. (60 gp). Silver comb with moonstones (300 gp). 1 Half-Plate.
Alston Offund, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'6" and wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His left hand appears badly burned and disfigured. His auburn hair is lengthy and is close to two feet long. His eyes are brown and catlike.
Personality: He likes to make people angry or surprised. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born at the edge of vast forest. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Merchant for hire.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and someone believes him a fraud
Flaws: Antagonistic. Bonds: Enemies, Nature, Job. Occupation: Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 17 (+3) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Tordek Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. He is physically well-built. His hair is blonde and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to make almost anything out of random pieces of junk.
History: Tordek was born the youngest of three triplets. He dropped out of school to support his sick mother, and resented it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Regain custody of his son; and money/treasure
Ideals: Gifted, Logical. Bonds: Rich, Attractive, Adventurer, Family. Occupation: Sage
Voice: Rolls R's
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp.
Lance Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and is well dressed, but even with his fine clothing he looks run-down. His left hand appears badly burned and disfigured. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is business-like. He takes instructions and follows them to the letter. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: From birth he was tutored by a cruel and relentless mentor. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by brigands. Lance was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: A deep hatred of brigands.
Ideals: Professionalism, Justice. Bonds: Mentor, Enemies. Occupation: Priest
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Mardnab Daergel, Female Gnome [Permalink]
Personal [hide]
Description: This western woman prefers to wear flannel. Her clothes are grease stained in places. Her red hair is braided into rings. She wears crescent spectacles with a black brim.
Personality: She speaks before she thinks and is too direct. She does not trust anyone and sleeps with one eye open.
History: Mardnab was born in the west. At a young age she loved to build and create. Mardnab was born on a far western plains where she grew up under the tutelage of her mother, an expert Mortician. She left for the west, certain she would find work there.
Motivation: To get a good night's sleep; and to prove her worth to the world
Ideals: Persistence. Flaws: Impulsive, Insomniac. Bonds: Poor, Immigrant. Occupation: Mortician
Voice: Scandinavian accent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 19 (+4) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
