Cloud In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fitting clothing which further accentuates his frame. He wears his yellow fur down. He is very pretty but has cold, dead eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: When he was but 7 years old his parents immigrated from the east. He found a children's book about a Tabaxi Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted druidic powers by his dying sister.
Motivation: He's looking for his big break; and wants to work out more often
Ideals: Athletic, Joker, Gifted. Bonds: Attractive, Immigrant, Adventurer. Occupation: Architect
Voice: French accent
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2600 sp.
Lerissa Madness, Female Tiefling [Permalink]
Personal [hide]
Description: A 5'0" northern woman, she is wearing colorful clothing, dressed as a Baker. Her chestnut hair is greasy and uncared for. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Lerissa is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Lerissa lived on a farm with her father, near the main road leading to a nearby town. Her father was a soldier and died while she was still young. Lerissa was left her father's suit of armor and trained in its use and care. She struck the Baker job and began her own company from there.
Motivation: She feels threatened by others; and to reunite with her absent father
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Family, Military, Job. Occupation: Baker
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2400 sp.
Quelenna Wasanthi, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears just a yellow suit. Her head has been shaved. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly, Addict, Shy. Bonds: Adventurer. Occupation: Priest
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Kody Payton, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair and beard is wavy and long. His eyes are likewise green. His teeth are white and perfect.
Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. He is obsessed with finding treasure.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Cartwright.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Entrepeneur. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Cartwright
Voice: Stutters
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp. Silver comb with moonstones (200 gp).
Shedinn Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'3" southern man, he prefers to wear black pants and tee shirts. His blue crest is smooth and relatively long. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He exudes charisma. He is a tour de force of persuasion. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Weaver
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.
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