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Advanced [show]


Quick Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, pastel cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his black fur. His eyes are amber and catlike.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a Healer, his mother struggled to pay the bills. At a young age his mother died while driving off some orcs. His father being the stubborn sort decided to stay and helped train him in glaive use. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Ideals: Fighting. Bonds: Attractive, Enemies, Adventurer, Poor. Occupation: Seamstress

Voice: Speaks like tongue is numb

Attributes [hide]

Quick Buttons, Male Tabaxi Bard 1
Medium (5'3") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)17 (+3) 17 (+3)11 (+0)
Skills Deception +2, Nature +5
Senses Passive Perception 13
Languages Common, Orc, Ignan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 100 gp.


Social Check DCs


Emerald On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel cloak and cross-gartered white stockings. He has a moderate pudge and is not very fit. He has done his best to style his white fur to look like a famous performer. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also is a firm believer in the manly ideal.

History: He comes from a rich southern family. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Optimist, Persistence. Flaws: Impulsive, Insane. Bonds: Rich. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Emerald On the Water, Male Tabaxi Monk 3
Medium (6'9") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Sylvan, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Raer Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'10" and is well dressed, but even with his fine clothing he looks run-down. His white hair is thinning but still full. His eyes are likewise hazel.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the east, but his parents moved at a very young age to the west. Raer was born on a far eastern island where he grew up under the tutelage of his father, an expert Barber. He has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has a crush on the local map maker

Flaws: Ugly, Impulsive, Greedy. Bonds: Immigrant, Has a crush. Occupation: Barber

Voice: Spanish accent

Attributes [hide]

Raer Qualanthri, Male Elf Rogue 1
Medium (4'10") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)14 (+2) 8 (-1)12 (+1)
Skills Animal Handling +1, History +4
Senses Passive Perception 9
Languages Common, Elven, Giant, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp. 1 Chain shirt.


Social Check DCs


Don Reed, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears grey painted combat armor at almost all times. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has brown eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He enjoys reading and quiet.

History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Don and his spouse have recently divorced.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Ploughman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Don Reed, Male Human Paladin 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)10 (+0) 16 (+3)11 (+0)
Skills Medicine +5, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 sp. Blue quartz (14 gp).


Social Check DCs


Dain Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and carries morningstars. His silver hair is drawn into a tight pony tail with a card scrunchie. His eyes are violet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He believes the world needs to unite to get rid of giants once and for all.

History: The child of a Architect, who enjoyed hunting, Dain was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dain took refuge in the old dungeon and found the beat up morningstar and armor he uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dain fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants

Ideals: Fighting, Impeccable. Bonds: Rich, Enemies, Nature. Occupation: Shepherd

Voice: Whispers

Attributes [hide]

Dain Rumnaheim, Male Dwarf Adept 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 20 (+5)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 230 gp. Red spinel (140 gp).


Social Check DCs

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