Uzza Rage, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear green pants and tee shirts. She is portly but not overly obese. She wears her silver hair down. She wears a mask on her face.
Personality: She is a Stableman first and foremost. She believes firmly that knowledge should be universal. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born in a small plains village. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She has drifted from career to career and currently works as a Stableman.
Motivation: Find a way to reverse the transformation of her brother; and her relatives are trying to arrange a marriage
Ideals: Gifted. Bonds: Job, Adventurer, Nature, Family. Occupation: Stableman
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. 2 Smokesticks. 4 Antitoxin. 4 Antitoxin.
Symma Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a blue shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her silver hair, when down, is lengthy. She is baby faced.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Energy wise she seems alert and responsive.
History: Symma was born the youngest of three triplets. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Due to her spouse's obsession with being a Priest they were divorced and she won custody of their daughter. She worked as a Masseuse, and she later adopted a second daughter.
Motivation: Sabotage a competitor; and wants to raise her children well
Ideals: Impeccable, Professionalism. Bonds: Immigrant, Family, Job. Occupation: Masseuse
Voice: Pirate accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 sp.
Makaria Pride, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a robe, a symbol of her god around her neck, and a monstrous two handed axe on her belt. She keeps her purple hair in a pixie cut. Her eyes are gold and catlike.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is an amazing painter.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She took every job she could get her hands on, but the opportunities for Tieflings in the west were limited. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Makaria fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of her brother
Ideals: Fighting, Joker, Gifted. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Barkeep
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp.
Shifting In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a worn and beaten armor. Her beige fur is lengthy and is close to two feet long. Her fierce hazel eyes like to dwell on things.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She invites people to come help in her community garden.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She now spends her time doing works of charity.
Motivation: Her religion dominates her actions.
Ideals: Joker, Philantrophist. Bonds: Immigrant, Religious, Enemies. Occupation: Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: Just what you see.
Kelter Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a chestnut handlebar mustache and slicked back chestnut hair. He has a tattooed face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Kelter was born with his mother's beautiful face. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Immigrant, Criminal record, Attractive. Occupation: Body Guard
Voice: Mousy voice
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 60 gp.
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