Arjhan Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. His gold crest is long and unkept. He has gleaming, smiling red eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Spy
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 290 gp.
Hunter Gyula, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. He wears a feathered hat to cover his moderate length black hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered painting. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Apothecary
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Immeral Siannodel, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. He wears a broad hat to hide his balding. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is calm most of the time but flees social interaction. He is afraid of women and trembles around them
History: He got into the Layabout business at a young age. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Layabout soon after.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Addict, Shy, Fearful. Bonds: Attractive, Job. Occupation: Layabout
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 600 sp. Malachite (9 gp). Moss agate (9 gp).
Umpen Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a large blue jacket. He has shaved his head bald. His eyes are amber.
Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy, self-centered, vain, and jealous.
History: He was born in a small plains village. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and a strong sense of loyalty to dragonborn people
Ideals: Professionalism. Flaws: Selfish, Racist. Bonds: Nature, Job. Occupation: Knight
Voice: Voice breaks
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Fibblestib Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears blue leather gloves, a blue jacket, and tight pants. He has brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Fibblestib was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Fibblestib's father didn't care for him much, and the feeling was mutual. He was granted psionic powers by his dying brother.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Mentor. Occupation: Jeweler
Voice: Russian accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Climber’s kit.
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