Sybil Zhou, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She is portly but not overly obese. With bright chestnut hair. Her face is covered beneath a completely black helmet.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She now spends her time doing works of charity.
Motivation: She is currently in port desperately looking for someone to get her out; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Philantrophist. Flaws: Insane. Bonds: Criminal record, Slave. Occupation: Unemployed
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 60 gp. Silver chalice with lapis lazuli gems (110 gp).
Norkruuth Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his silver crest in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Norkruuth was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He wants nothing more than to rejoin the army; and several ex partners dislike his way of doing things and want revenge
Ideals: Passionate. Flaws: Ugly. Bonds: Immigrant, Rich, Enemies, Military. Occupation: Locksmith
Voice: Booming voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp. Moonstone (30 gp).
Moon Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a pastel costume with the symbols of the four houses of cards on his torso. He has no fur. His otherwise smooth face is marked with small tiny scars.
Personality: He is a Weaver first and foremost. He believes firmly that knowledge should be universal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Weaver for hire.
Motivation: Sabotage a competitor; and money/treasure
Flaws: Ugly. Bonds: Job, Criminal record, Rich, Mentor. Occupation: Weaver
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 340 gp.
Vadania Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she prefers to wear tan clothing when she does not wear armor. Her hair is always cut to a buzz. She tend to wears goggles to shield her eyes.
Personality: Confrontational and typically high on some drug or another. Flattery will make her almost putty in your hands.
History: Vadania was born with her father's beautiful face. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has set out to sabotage the competition.
Motivation: She feels threatened by others; and she has passion for adventuring and risk
Flaws: Addict, Selfish, Fearful. Bonds: Attractive, Adventurer, Job. Occupation: Navigator
Voice: Old Prospector
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +1
Possessions: 120 gp.
Naill Aloro, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he typically wears a sleeveless long coat of deep blue leather and dull grey iron scale mail. His hair, while still mostly white, has prominent grey streaks. His amber eyes are slightly larger than normal.
Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Naill was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Naill's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.
Motivation: He feels threatened by others; and he's repulsed by the pc
Flaws: Antagonistic, Fearful, Disease. Bonds: Rich. Occupation: Dyer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 260 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Large well-done wool tapestry (300 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp).
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