Portia Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses well, wearing red shirts, loose pants, and blazers most of the time. Her silver hair is heavily combed to the right. Her amber eyes lackadaisically let the world flow into them.
Personality: Portia is depressed about a lot of things. She tends to be a nihilist. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born at the edge of vast mountains. She was an athlete and attended two major summer competitions. She never won. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She loathes her own lifestyle.
Ideals: Athletic. Flaws: Depressed, Fearful. Bonds: Attractive, Nature. Occupation: Shoemaker
Voice: Irish accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 3000 cp.
Callie Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: This western woman is wearing a perfectly clean shirt and pair of pants. Her clothes are grease stained in places. Her auburn hair is cut jaggedly and amateurishly. Her eyes are a pleasant gray.
Personality: She is business-like. She takes instructions and follows them to the letter. The war was a terrible time for her, and Callie does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born in the west. Callie was born on a far western desert where she grew up under the tutelage of her mother, an expert Detective. She left for the west, certain she would find work there.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Professionalism. Flaws: Depressed. Bonds: Attractive, Poor, Immigrant, Military. Occupation: Detective
Voice: Switch between two voices
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp.
Yvonne Marley, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear grey clothing when she does not wear armor. She has no hair. She has hazel eyes.
Personality: Calm and collected, she is a well trained Interpreter. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Yvonne took refuge in the ruined castle and found the beat up flail and armor she uses now. After a long history of fighting, Yvonne and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and expand her business
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Nature. Occupation: Interpreter
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 70 gp.
Jezebeth Speed, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She prefers to wear flannel. Her chestnut hair is thinning but still full. She wears a mask on her face.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult she joined a group advocating for an improvement in Tiefling conditions. She has built up a small fortune and can afford her own way.
Motivation: Many goblins want her driven away; and to reunite with her absent mother
Flaws: Greedy, Racist. Bonds: Family, Rich, Enemies. Occupation: Shipwright
Voice: Posh accent
Attributes [hide]
Medium (4'11") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common, Abyssal, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Half-Plate.
Ella LaCava, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is typically in her Map Maker uniform. Her golden hair is well kept. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is witty, but her monotone delivery comes off as unnerving She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Map Maker soon after.
Motivation: To be a Detective again.
Ideals: Athletic, Joker. Flaws: Addict. Bonds: Job, Rich. Occupation: Map Maker
Voice: American accent
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Goblin, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
