Radomir Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He wears professional attire. He has a moderate pudge and is not very fit. He keeps his white hair in a pixie cut. His violet eyes peer out from beneath his Stetson white hat.
Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Radomir abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: He's looking for his big break; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Logical, Gifted. Flaws: Addict. Bonds: Attractive, Adventurer. Occupation: Glassblower
Voice: Jamaican accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 140 gp. 1 Bullseye lantern.
Nicor Horror, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple green robe with black stripes complete with hood. He wears a small hat to hide his balding. His silver eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He misses his home and complains about the freezing weather, even in summer.
History: Nicor was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Butcher, but doesn't like to broadcast it.
Motivation: He doesn't get along with people that don't share his tastes; and to be a butcher again
Ideals: Gifted, Impeccable. Bonds: Immigrant, Poor, Job. Occupation: Detective
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 30 gp.
Scrag Shipley, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he dresses well, typically a more casual-formal manner. His hair is red, silky, and of moderate length. His green eyes peer out from beneath his Stetson white hat.
Personality: Confrontational and typically high on some drug or another. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: The child of eastern immigrants he idolized his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Immigrant, Criminal record. Occupation: Mayor
Voice: German accent
Attributes [hide]
Medium (5'6") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1000 cp. Deep green spinel (100 gp).
Oloric Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a worn and beaten armor. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. His eyes are blue and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Oloric grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oloric. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Seeks redemption.
Ideals: Fighting, Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Baker
Voice: Soft and melodious
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 400 sp. Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). 1 Chain shirt.
Quick Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears an entirely pastel suit with brown socks and a vest with buckled shoes. Her brown fur is smooth and relatively long. Her copper unseeing eyes seem to look past you.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Quick is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Quick was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Layabout hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been saving her money to try and buy her brother's freedom.
Motivation: Her relatives are trying to arrange a marriage; and to reunite with her absent mother
Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Family, Poor. Occupation: Layabout
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
Possessions: 230 gp. Sardonyx (80 gp). Sardonyx (80 gp). 1 Masterwork Uncommon Weapon.
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