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Advanced [show]


Thomas Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and brown robe with the hood down, and carries shortbows. He has no hair. His face is scarred and worn.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in a small village he learned the ways of the warrior from his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Thomas never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Optimist. Flaws: Ugly. Bonds: In love. Occupation: Ruler

Voice: Irish accent

Attributes [hide]

Thomas Melancon, Male Half-Elf Warrior 2
Medium (5'0") Half-Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)10 (+0) 8 (-1)18 (+4)
Skills Acrobatics +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 180 gp.


Social Check DCs


Randal Van Es, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dark leathers with embroidery. He keeps his long auburn hair kept up in a rat tail. His eyes are gray and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born at the edge of vast plains. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Seeks redemption; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Athletic. Flaws: Secretive. Bonds: Adventurer, Nature, Criminal record. Occupation: Spy

Voice: Dark and ominous

Attributes [hide]

Randal Van Es, Male Half-Elf Fighter 4
Medium (5'11") Half-Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)15 (+2) 18 (+4)16 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 14
Languages Common, Elven, Giant, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. White pearl (110 gp). Blue star sapphire (1000 gp).


Social Check DCs


Ar-Kaius Tickle, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many green ritualistic tattoos. He tends to wear a large black jacket. His white hair and beard is wavy and long. He has amber eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Doctor and found it very stressful. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants revenge against illithids; and to be a glassblower again

Flaws: Ugly, Antagonistic, Secretive. Bonds: Mentor, Job, Enemies. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Ar-Kaius Tickle, Male Half-Orc Sorcerer 2
Medium (5'6") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 16 (+3)8 (-1)
Skills History +2, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1200 sp. 4 Alchemist’s fire.


Social Check DCs


Carlin Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her white hair is matted, messy, and big. Her face is covered beneath a completely black helmet.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born a particularly ugly child, much to the horror of her parents. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Criminal record. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

Carlin Ironhide, Female Gnome Cleric 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 18 (+4)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Giant
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 160 gp. Solid gold idol (200 gp).


Social Check DCs


Millicent Colby, Female Human [Permalink]

Personal [hide]

Description: This northern woman wears brown leather gloves, a brown jacket, and tight pants. Her clothes are grease stained in places. Her auburn hair is matted, messy, and big. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: She was born in the north, but her parents moved at a very young age to the east. Millicent was born on a far northern desert where she grew up under the tutelage of her mother, an expert Navigator. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Many gnolls want her driven away.

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Millicent Colby, Female Human Druid 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)12 (+1) 12 (+1)14 (+2)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 20 gp. Moss agate (7 gp).


Social Check DCs

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