Oriel Dalton, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She has shaved her head bald. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born to loving parents in a slum to the east. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Oriel took refuge in the ruined castle and found the beat up whip and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is not mentally stable, and does not behave rationally; and nothing but the best is good enough for her
Ideals: Justice. Flaws: Terse. Bonds: Attractive, Poor, Nature. Occupation: Engraver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
Anverth Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he very much looks the part of a Server. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Anverth was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's also a talented Unemployed, but doesn't like to broadcast it.
Motivation: To end his boredom; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Mundane. Bonds: Job, Attractive, In love. Occupation: Server
Voice: Soothing and warm
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 20 (+5) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Goblin, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp.
Edge Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red fur is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Edge was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Insane, Forgetful. Bonds: Attractive. Occupation: Barkeep
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 80 pp. Solid gold idol (400 gp). A miniature golden chest with tiny emeralds lining the top (90 gp).
Mara Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her black hair is lengthy. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: While she acts the brute, she is far gentler than she would appear. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She served in the navy to pay for her family's outstanding loans. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: She feels threatened by others; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Fighting. Flaws: Fearful. Bonds: Adventurer, Attractive, Military. Occupation: Roofer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp.
Myria Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Beneath her clothing is a huge mess of scar tissue. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her eyes, though not visible through her cowl, are violet.
Personality: She is a Marshal first and foremost. She believes firmly that knowledge should be universal. She also hits on women, regardless of circumstances.
History: She was born the only child of a wealthy merchant. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Marshal work with an outfit from a few towns over. Marshal work suited her well, and with each successful project, she earned more gold and more respect from her peers. In the meantime she has taken over work as a Marshal and occasionally as a mercenary.
Motivation: She wants nothing more than to rejoin the army; and wants a kiss
Ideals: Entrepeneur. Bonds: Slave, Job, Has a crush, Adventurer, Military. Occupation: Marshal
Voice: Posh accent
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
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