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Advanced [show]


Heian Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying brown hair a little too much giving a sharp brown color. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is an amazing painter.

History: The child of western immigrants he idolized his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Shoemaker and was forced into it by his family; and wants to raise his children well

Ideals: Entrepeneur, Gifted. Flaws: Disease. Bonds: Immigrant, Family. Occupation: Shoemaker

Voice: Speaks like tongue is numb

Attributes [hide]

Heian Firahel, Male Half-Elf Cleric 3
Medium (4'11") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)14 (+2) 16 (+3)12 (+1)
Skills Stealth +2
Senses Passive Perception 13
Languages Common, Elven, Halfling, Aquan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs


Mardnab Daergel, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who wears professional attire, she is not a threatening figure. She wears her silver hair up. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Mardnab was born with her mother's beautiful face. One day when Mardnab was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Mardnab was heart-stricken from the event, and her father started working long hours to provde for them. She has since lost track of the people in her past.

Motivation: Someone believes her a fraud; and she wants revenge against dire rats

Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Family, Enemies. Occupation: Crown-heir

Voice: Pronounces O like U

Attributes [hide]

Mardnab Daergel, Female Gnome Warlock 2
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)12 (+1) 10 (+0)10 (+0)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 60 pp.


Social Check DCs


Maegan Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'0" and wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her long golden hair is drawn into a two foot long braid. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At some point she was captured by dire rats and was tortured. After several years of this she finally managed to escape. She has built up a small fortune and can afford her own way.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against dire rats

Flaws: Shy, Antagonistic. Bonds: Rich, Slave, Enemies. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Maegan Fatrabbit, Female Halfling Warrior 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Lone Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a pastel coat over a brown low-cut shirt, and a top hat upon his head. He sports a flattop fur cut. His eyes are likewise green.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the west. Through the years after Lone was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Lone's father didn't care for him much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lone fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Ugly, Fearful, Antagonistic. Bonds: Poor. Occupation: Unemployed

Voice: Boston accent

Attributes [hide]

Lone Buttons, Male Tabaxi Warrior 3
Medium (6'10") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)9 (-1) 9 (-1)12 (+1)
Skills Investigation +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 12000 cp. Silver pearl (160 gp).


Social Check DCs


Shedinn Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. He keeps his white crest in a flapper bob. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in a small village he learned the ways of the warrior from his mother. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To pay off his debts; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable, Fighting. Bonds: Criminal record, Nature, Debt. Occupation: Banker

Voice: Sighs a lot, exhausted

Attributes [hide]

Shedinn Linxakasendalor, Male Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs

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