Cumpen Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, she typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. Her head has been shaved. Her gray eyes have a joyful gleam in them most of the time.
Personality: She is a hateful person. She taunts others and blames them for her problems. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born to loving parents in a slum to the west. When money was particularly tight she was walking through alleys when she overheard a Mason hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Adventurer. Occupation: Mason
Voice: Uses sign language
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 13000 cp.
Shanairla Berevan, Female Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tattered old clothes. Her moppish red hair is in a traditional bowl cut. Her green eyes are passionate and lively.
Personality: Her tongue was cut out and she uses sign language. She pushes her goals aggressively. She is also a coward if confronted.
History: Shanairla was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). During her travels, Shanairla and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Shanairla discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Shanairla fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She has passion for adventuring and risk.
Flaws: Ugly, Disease, Fearful. Bonds: Poor, Adventurer. Occupation: Dyer
Voice: Whispers
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp.
Havilar Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured and is in decent physical shape. She keeps her brass crest in a pixie cut. She has a dull look in her gold eyes.
Personality: She is almost excessively polite to everyone, even when angry. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She is the product a well kept family trust fund and as such has never really known need. In her 17th year, her parents were killed by a goblins raid, leaving Havilar alone in the world. After a stint in an orphanage, she was adopted. She then took over the family business and is one of the better Barkeep for hire.
Motivation: Her religion dominates her actions; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Flaws: Shy. Bonds: Job, Rich, Enemies, Religious. Occupation: Barkeep
Voice: Soothing and warm
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 60 gp. Moonstone (80 gp). 1 Climber’s kit.
Maynild Fidget, Female Human [Permalink]
Personal [hide]
Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is cut close to her head. Her green eyes lackadaisically let the world flow into them.
Personality: She is extraordinarily eccentric. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Maynild grew up listening to her father's many stories. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Insane. Bonds: Attractive, Adventurer, Immigrant. Occupation: Sage
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 60 gp. A pair of silk slippers encrusted with tiny pearls. (70 gp). 1 Masterwork Common Ranged Weapon.
Krimmon Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears long strands of opal and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is still thick. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.
History: Sold as a small child to a brothel owner, Krimmon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Krimmon and his spouse have recently divorced.
Motivation: He has money and likes to spend it.
Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Rich, Mentor. Occupation: Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp.
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