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NPC Generator

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Advanced [show]


Damaia Kindness, Female Tiefling [Permalink]

Personal [hide]

Description: She tends to wear a large green jacket. She is portly but not overly obese. Her white hair is lengthy. Her gold unseeing eyes seem to look past you.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Her father raised her in a mountain cabin. Her mother had invested heavily in several trade routes and wanted her to inherit them. She became a Tailor soon after.

Motivation: She's attracted to the PC; and wants to open a new tavern

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Nature, Job, Has a crush. Occupation: Tailor

Voice: High pitched, excited

Attributes [hide]

Damaia Kindness, Female Tiefling Warlock 1
Medium (4'11") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)14 (+2) 10 (+0)13 (+1)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Auran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 1000 cp.


Social Check DCs


Reynard Cooper, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears grey leather gloves, a grey jacket, and tight pants. His golden hair is knotted and matted. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is irascible and easily irritated. Reynard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Attractive, Family, Poor, Job. Occupation: Carpenter

Voice: Australian accent

Attributes [hide]

Reynard Cooper, Male Human Fighter 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)12 (+1) 10 (+0)9 (-1)
Skills Intimidation +1, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp. 1 Simple lock.


Social Check DCs


Frouse Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His hair is cut close to his head. His hazel unseeing eyes seem to look past you.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He found a children's book about a Gnome Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hasn't been sleeping well lately.

Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality

Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Adventurer, Slave. Occupation: Carpenter

Voice: Can't modulate volume

Attributes [hide]

Frouse Wildwander, Male Gnome Ranger 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)11 (+0) 13 (+1)14 (+2)
Skills Athletics +1, Deception +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Amethyst (160 gp).


Social Check DCs


Grom Shelley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports black clothing, slightly heavier than average wear. He has done his best to style his red hair to look like a famous performer. His brown eyes dart from person to person to random spaces in the air.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. Days after completing his studies, news broke out that his hometown was attacked by goblins. Grom was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To protect his home; and several ex partners dislike his way of doing things and want revenge

Ideals: Opinionated. Flaws: Ugly, Racist. Bonds: Enemies, Guardian. Occupation: Fisher

Voice: Old Prospector

Attributes [hide]

Grom Shelley, Male Half-Orc Ranger 2
Medium (5'4") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Auran, Druidic
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Darkwood Shield.


Social Check DCs


Naal Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Unemployed does, and sports empty pouches on his belt. His white hair, when down, is lengthy. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is overprotective of those who hire his services. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He has never given up on his dancing dream.

Motivation: Expand his business.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Guardian, Military. Occupation: Unemployed

Voice: High pitched, excited

Attributes [hide]

Naal Arnuanna, Male Elf Expert 1
Medium (5'3") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)14 (+2) 12 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp. Iolite (70 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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