Rosamund England, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears brown leather gloves, a brown jacket, and tight pants. She has a very tight haircut. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. As long as the job gets done she does not care how it got done.
History: Rosamund was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Rosamund was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Rosamund decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Professionalism. Bonds: Attractive, Enemies, Poor, Criminal record. Occupation: Mercenary
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 20 gp.
Jacoba Eathalena, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her attire stands in sharp contrast to her bow, which is beautifully polished and possesses an ornate carving of a clover on it. Her long blonde hair is drawn into a two foot long braid. Her eyes are violet and catlike.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Flattery will make her almost putty in your hands.
History: Jacoba was born in the north. At a young age she loved to build and create. Jacoba was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Performer. She moves from town to town, unable to find a place to settle.
Motivation: Her religion dominates her actions; and a need for knowledge about a nearby landmark
Ideals: Persistence. Flaws: Shy, Selfish. Bonds: Poor, Immigrant. Occupation: Performer
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2
Possessions: 16000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Brass mug with jade inlays (600 gp). 1 Masterwork Common Melee.
Smoking Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear brown tank tops with tan skirt, and carries quarterstaffs. She wears a colorful flower in her yellow fur. She has hazel eyes and a brown hat with a tan feather.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered music. She has dedicated herself to building a better kind of golem.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she's looking for her big break
Ideals: Fighting, Gifted, Artistic. Bonds: Attractive, Adventurer. Occupation: Jeweler
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 130 gp.
Kellen Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man is wearing a long, tan cloak. His clothes are grease stained in places. He has moderate length blonde hair. His eyes are hazel and he is always smoking a pipe.
Personality: Stoic and calm, he prefers to meditate than take action. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his father out around the business and became quite the natural. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To be a Shepherd again.
Ideals: Disciplined, Gifted. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Tailor
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 39000 sp.
Wrenn Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an entirely blue suit with black socks and a vest with buckled shoes. He has done his best to style his black hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Animals are drawn to him, and he is able to talk to them.
History: His mother raised him in a mountain cabin. Through the years after Wrenn was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Wrenn's father didn't care for him much, and the feeling was mutual. He became a Adventurer soon after.
Motivation: To get a good night's sleep; and balancing his hectic life and new adventurer responsibilities is difficult
Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Job, Nature. Occupation: Adventurer
Voice: Sensual and smooth
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Orc, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 400 sp. 2 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!