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NPC Generator

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Advanced [show]


Raymond Tattersall, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, grey cloak, and is pretty ugly. He keeps his brown hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His father raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Ugly, Insane, Shy. Bonds: Adventurer, Nature. Occupation: Banker

Voice: Irish accent

Attributes [hide]

Raymond Tattersall, Male Human Rogue 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)17 (+3) 10 (+0)11 (+0)
Skills Athletics +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling, Orc, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Margery Shirley, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has wavy brown hair. Her ears are large.

Personality: She is extraordinarily eccentric. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born to loving parents in a slum to the east. Through the years after Margery was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Margery's father didn't care for her much, and the feeling was mutual. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is not mentally stable, and does not behave rationally; and retire the richest woman in the east

Ideals: Entrepeneur. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Armorer

Voice: Forgets to breathe while speaking

Attributes [hide]

Margery Shirley, Female Human Aristocrat 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)9 (-1) 13 (+1)16 (+3)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 600 sp. 1 Simple lock.


Social Check DCs


Moon In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. He wears a feathered hat to hide his balding. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business

Ideals: Optimist. Bonds: Attractive, Rich, Job, Criminal record. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Moon In the Wind, Male Tabaxi Druid 4
Medium (6'1") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 10 (+0)19 (+4)
Skills Deception +6, History +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 20 pp.


Social Check DCs


Huru Halsey, Female Half-Orc [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her auburn hair, when down, is lengthy. Her brown eyes dart from person to person.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the south to a Weaver, Huru learned a great deal about her father's area of expertise. Huru liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She's also a talented Actor, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of her sister; and meet up once more with her childhood friend

Bonds: Guardian, Adventurer, Job, Nature, Family. Occupation: Weaver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Huru Halsey, Female Half-Orc Adept 2
Medium (6'3") Half-Orc, Neutral Good (CR 2)
Armor Class 14
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)12 (+1) 11 (+0)9 (-1)
Skills Athletics +3, Performance +1
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1400 sp. 1 Masterwork Heavy steel shield.


Social Check DCs


Erdan Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His long chestnut hair is drawn into a two foot long braid. He has hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and wishes to resurrect an old love

Flaws: Antagonistic, Forgetful. Bonds: Nature, Adventurer, In love. Occupation: Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Erdan Rothenel, Male Elf Wizard 2
Medium (5'3") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 340 gp. 4 Tanglefoot bags.


Social Check DCs

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