Nicor Faith, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. His purple hair, when down, is lengthy. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Nicor was born in the north. At a young age he loved to build and create. Through the years after Nicor was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Nicor's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Nicor and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to protect his home
Ideals: Persistence. Flaws: Ugly, Addict, Antagonistic. Bonds: Poor. Occupation: Actor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 sp. Rose (60 gp).
Cecily Chatham, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a simple grey robe with brown stripes complete with hood. Her hair is cut close to her head. Her eyes are green and catlike.
Personality: She is extraordinarily eccentric. She does not believe in violence as a means to an end. She is a dedicated Performer but believes her peers are too gung-ho.
History: She got into the Performer business at a young age. Like her mother and her sister before her, after school she went straight into learning to become a Performer. She was always very intelligent and has formed a secret society of specialists.
Motivation: Her relatives are trying to arrange a marriage; and wants to open a new tavern
Ideals: Pacifist. Flaws: Insane, Secretive. Bonds: Job, Family. Occupation: Performer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 300 sp.
Mary Sharps, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a grey coat over a red low-cut shirt, and a Stetson hat upon her head. She has brown hair. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. When she's not drinking or sleeping the drinks off, she's doing writing.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mary took refuge in the old dungeon and found the beat up scythe and armor she uses now. She has never given up on her writing dream.
Motivation: She is unsatisfied with her job; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Dyer
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 40 gp.
Sammal Absence, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of greatswords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His blue hair is kept up in a ponytail inside a broad hat. He wears large thick round spectacles.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A powerful necromancer made him what he is. A gifted student he started as a Blacksmith, but he got bored and became a Server. He has set out to sabotage the competition.
Motivation: Expand his business; and he has money and likes to spend it
Ideals: Fighting. Bonds: Rich, Job, Family, Mentor. Occupation: Server
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Ermina Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: She is dressed in a clean violet cloak covering her clean studded leather. Her skin is fair and her fingers are delicate and long. She sports a flattop hair cut. She has several tiny emerald earrings on each ear.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Ermina took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Expand her business; and she is greedy
Ideals: Opinionated, Gifted. Bonds: Rich, Job, Guardian. Occupation: Weaver
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 6000 cp. White pearl (50 gp). 1 Masterwork Uncommon Weapon.
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