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Advanced [show]


Koeth Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears violet cloth garments or leather armor. His golden hair and beard is wavy and long. His ears are large.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a criminal king-pin and mafia family Koeth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A rival would like him out of the picture.

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Criminal record, Adventurer. Occupation: Navigator

Voice: Spits words with contempt

Attributes [hide]

Koeth Burrows, Male Half-Elf Druid 3
Medium (5'7") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)18 (+4) 16 (+3)12 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Celestial, Druidic, Dwarven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Kelter Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: An older man who typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail, he is not a threatening figure. His hair is brown, silky, and of moderate length. His hazel eyes dart from person to person.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a bit of a xeno-phobe, disliking non-Halflings.

History: Born in the south to a Butcher, Kelter learned a great deal about his mother's area of expertise. Cursed with unlife at a very young age, Kelter has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Many goblins want him driven away; and sabotage a competitor

Flaws: Racist, Disease. Bonds: Attractive, Job, Enemies. Occupation: Butcher

Voice: Farmer accent

Attributes [hide]

Kelter Strongbones, Male Halfling Monk 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)16 (+3) 9 (-1)13 (+1)
Skills Arcana +5, Insight +1
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Undercommon, Celestial
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 140 gp. Brass mug with jade inlays (300 gp). 1 Darkwood Buckler.


Social Check DCs


Brogg Astley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries kukris. His hair is greying and his face has many wrinkles. His eyes are violet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: To be a Butcher again; and sabotage a competitor

Ideals: Fighting. Flaws: Insomniac, Disease. Bonds: Job, Immigrant. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Brogg Astley, Male Half-Orc Druid 2
Medium (6'5") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 13 (+1)15 (+2) 11 (+0)7 (-2)
Skills Investigation +4, Persuasion +0
Senses Passive Perception 10
Languages Common, Orc, Auran, Draconic
Attacks Melee +7 / 1d6+5, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 sp. 1 Half-Plate.


Social Check DCs


Griselda Serge, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 5'2" and wears violet trousers with tan and green striped suspenders. She wears various colorful collared shirts. Her left hand appears badly burned and disfigured. She keeps her brown hair in a pixie cut. Her hazel eyes dart from person to person to random spaces in the air.

Personality: Griselda is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Griselda was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She worked as a nervous Fletcher and found it very stressful. She was granted necromantic powers by her dying sister.

Motivation: Balancing her hectic life and new Fletcher responsibilities is difficult; and to be a detective again

Ideals: Extrovert, Gifted. Bonds: Job, Poor. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Griselda Serge, Female Half-Elf Ranger 1
Medium (5'2") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 16 (+3)16 (+3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 160 gp. 1 Banded mail.


Social Check DCs


Gardain Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his sickle ready. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: Stoic and calm, he prefers to meditate than take action. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gardain fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Disciplined, Professionalism. Flaws: Disease. Bonds: Religious. Occupation: Assassin

Voice: Gruff and masculine

Attributes [hide]

Gardain Ungart, Male Dwarf Fighter 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)16 (+3) 11 (+0)11 (+0)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Druidic, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 70 gp.


Social Check DCs

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