Hadarai Berevan, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. His hair is cut close to his head. He has a tattooed face.
Personality: Always inclined to offer people food he seems plenty friendly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Hadarai hails from a village terrorized by goblins. Cursed with unlife at a very young age, Hadarai has worked very hard to control his curse. He used his abilities to travel the world and help people.
Motivation: Revenge; and many goblins want him driven away
Ideals: Philantrophist, Joker. Flaws: Disease. Bonds: Enemies. Occupation: Cartwright
Voice: Eastern European accent
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Zâthra Staurheim, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Servant. He has styled his red hair well, parting it to the right. His fierce gray eyes like to dwell on things.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a small toy that he constantly fidgets with.
History: Sold as a small child to a necromancer, Zâthra was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He's since become an addict/alcoholic.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Opinionated, Gifted. Flaws: Addict. Bonds: Mentor, Criminal record. Occupation: Servant
Voice: Indian accent
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 7 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 220 gp.
Laucian Othronus, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tan cloak and cross-gartered red stockings. His hair is long and brown with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. His eyes are blue and beady.
Personality: Laucian is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He would rather hide behind his crafts than deal with other people.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. He has had some formal dancing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is greedy; and money/treasure
Ideals: Extrovert, Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Dilettante
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Aquan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 sp. White opal (500 gp). Pink pearl (70 gp). 4 Smokesticks. 4 Smokesticks.
Vanchu Windsor, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears white trousers with violet and tan striped suspenders. She wears various colorful collared shirts. Her attire stands in sharp contrast to her lance, which is beautifully polished and possesses an ornate carving of a clover on it. Her golden hair is cut short. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in a small village she learned the ways of the warrior from her father. When Vanchu reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Fighting, Extrovert, Persistence. Bonds: Attractive, Military. Occupation: Apothecary
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'7") Half-Orc, Neutral Evil (CR 2)
Armor Class 14
Hit Points 21 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 180 gp.
Menny Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears blue leather gloves, a blue jacket, and tight pants. Her hair is cut close to her head. She wears large thick round spectacles.
Personality: Menny speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She would rather hide behind her crafts than deal with other people.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Weaver mother left her crippled. She has never given up on her dancing dream.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Artistic. Flaws: Shy, Disease. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
