Moon Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears brown leather gloves, a brown jacket, and tight pants. She carries with her a set of glaives, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her orange fur is unkempt and raggedy. This amber eyed westerner is not easily forgotten.
Personality: She is a Carpenter first and foremost. She believes firmly that knowledge should be universal. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carpenter work with an outfit from a few towns over. Carpenter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Barrister, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Carpenter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp. 1 Darkwood Shield.
Cask Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He is constantly adorned with expensive silk clothing, often dyed in bright pastel and tan, and wears rings and necklaces with large, colorful gems. He has wavy white fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.
History: He comes from a rich northern family. Cursed with lycanthropy at a very young age, Cask has worked very hard to control his curse. He has since lost track of the people in his past.
Motivation: A deep hatred of goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer, Family, Enemies. Occupation: Body Guard
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 310 gp.
Gilthur Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is long and chestnut with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. He has hazel eyes and a grey hat with a white feather.
Personality: Gilthur is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Gilthur hails from a village terrorized by orcs. Gilthur liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.
Motivation: Many orcs want him driven away; and he has money and likes to spend it
Ideals: Extrovert, Justice. Bonds: Rich, Enemies, Nature. Occupation: Apothecary
Voice: Creaky witch voice
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Terran, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 130 gp.
Sannl Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears silk and lounges about seductively. With wild chestnut hair. Her eyes are blue and catlike.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was raised in a white middle class family as the only child. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Days after completing her studies, news broke out that her hometown was attacked by drow. Sannl was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: She seems to be bored by most things.
Ideals: Passionate. Flaws: Mundane. Bonds: Attractive, Poor, Enemies. Occupation: Crown-heir
Voice: High pitched and raspy
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Aquan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 250 gp.
Taklinn Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a worn and beaten armor. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is fixated on the number 8. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered west to less war torn lands. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Ideals: Gifted. Flaws: Ugly, Insane, PTSD. Bonds: Criminal record. Occupation: Beggar
Voice: Strong lisp
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 19 (+4) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
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