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Baradad Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears green leather gloves, a green jacket, and tight pants. He has styled his rusty crest well, parting it to the right. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Baradad took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Immigrant, Nature. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Baradad Turnuroth, Male Dragonborn Cleric 1
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Rock crystal (70 gp). 3 Holy water.


Social Check DCs


Quelenna Galanodel, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a worn and beaten armor. Her black hair is knotted and matted. She wears large thick round spectacles.

Personality: She never swears and excessively uses polite adverbs when speaking. Around other people she will do her best to conceal her emotions and appear jolly.

History: Quelenna hails from a village terrorized by giants. Quelenna was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Quelenna decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she is a bit of a kleptomaniac

Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, Enemies, Criminal record. Occupation: Crown-heir

Voice: Low and grunting

Attributes [hide]

Quelenna Galanodel, Female Elf Cleric 1
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)11 (+0) 9 (-1)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs


Paelias Amastacia, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fancy blue suit. He has shaved his head bald. His fierce brown eyes like to dwell on things.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He works hard and plays hard.

History: He comes from a rich western family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Wishes to resurrect an old love; and he has money and likes to spend it

Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Rich, Family, In love. Occupation: Masseuse

Voice: Posh accent

Attributes [hide]

Paelias Amastacia, Male Elf Paladin 2
Medium (5'1") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 6000 cp.


Social Check DCs


Sun On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown coat over a white low-cut shirt, and a deerstalker hat upon his head. His deerstalker hat is riddled with cuts and holes. His copper eyes have a joyful gleam in them most of the time.

Personality: Sun hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his painting dream.

Motivation: Wants to raise his children well; and doesn't want to be a navigator and was forced into it by his family

Ideals: Artistic, Entrepeneur, Fighting. Flaws: Ugly. Bonds: Family. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Sun On the Water, Male Tabaxi Aristocrat 3
Medium (6'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)13 (+1) 12 (+1)16 (+3)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Willow Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her golden hair is thinning but still full. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Willow would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother was a soldier and died while she was still young. Willow was left her mother's suit of armor and trained in its use and care. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She wants nothing more than to rejoin the army; and to find somewhere to settle down

Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Poor, Military. Occupation: Actor

Voice: Posh accent

Attributes [hide]

Willow Copperkettle, Female Halfling Rogue 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 16 (+3)10 (+0)
Skills Deception +2, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs

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