Yurgunn Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tight fitting grey shirt and pants. She wears a top hat to cover her moderate length golden hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born to a Slave Trader, her father struggled to pay the bills. Her father was a soldier and died while she was still young. Yurgunn was left her father's suit of armor and trained in its use and care. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Joker. Flaws: Insomniac, Forgetful. Bonds: Poor, Military. Occupation: Interpreter
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 260 gp.
Barfa Asheton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his bastard sword, and he perpetually has his bastard sword ready. He keeps his white hair in a pixie cut. His brown eyes dart from person to person.
Personality: This man loves writing and to teach people writing more than just about anything. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Barfa grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Barfa. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Criminal record. Occupation: Spy
Voice: Relaxed voice
Attributes [hide]
Medium (6'7") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Giant, Gnoll
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +5
Possessions: 160 gp.
Azdûsh Hastings, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears tattered old clothes, and sports empty pouches on his belt. His silver hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born in the east, but his parents moved at a very young age to the north. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Azdûsh never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Money/treasure; and wishes to resurrect an old love
Ideals: Optimist. Flaws: Ugly. Bonds: In love, Immigrant, Rich. Occupation: Body Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Star rose quartz (80 gp). Sard (80 gp). Obsidian (8 gp).
Donaar Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He keeps his black crest in a flapper bob. His red eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the north to a Bookbinder, Donaar learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has drifted from career to career and currently works as a Bookbinder.
Motivation: He is currently in port desperately looking for someone to get him out; and someone believes him a fraud
Ideals: Gifted. Flaws: Racist. Bonds: Enemies, Job, Slave. Occupation: Bookbinder
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Roywyn Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized tan coat. Her skin is fair and her fingers are delicate and long. Her tied-back hair is auburn. Her eyes are likewise brown.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Ideals: Artistic, Justice. Flaws: Racist. Bonds: Rich. Occupation: Locksmith
Voice: Loud with bravado
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Ignan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
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