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Advanced [show]


Aura In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His yellow fur has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is almost excessively polite to everyone, even when angry. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to loving parents in a slum to the west. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He now spends his time doing works of charity.

Motivation: To protect his home.

Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Jeweler

Voice: Sighs a lot, exhausted

Attributes [hide]

Aura In Woods, Male Tabaxi Bard 3
Medium (5'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 15
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 17 (+3)8 (-1) 12 (+1)13 (+1)
Skills History +1, Insight +3
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Banded mail. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Adrik Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: 4'0" and muscular, this northern man likes to wear grey tank tops with blue pants. His tied-back hair is chestnut. His brown eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to make almost anything out of random pieces of junk.

History: Adrik was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Athletic, Joker, Gifted. Flaws: PTSD. Bonds: Family. Occupation: Locksmith

Voice: Spits words with contempt

Attributes [hide]

Adrik Steelfist, Male Dwarf Expert 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)15 (+2) 12 (+1)10 (+0)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ellyjoybell Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is dressed in a clean tan cloak covering her clean studded leather. She is bald on top and has large auburn tufts of hair around her ears. Her eyes, though not visible through her cowl, are violet.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A powerful wizard made her what she is. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Optimist, Entrepeneur. Flaws: Ugly. Bonds: Mentor. Occupation: Interpreter

Voice: Timid voice

Attributes [hide]

Ellyjoybell Fiddlefen, Female Gnome Paladin 1
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)15 (+2) 13 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Armara Doom, Female Tiefling [Permalink]

Personal [hide]

Description: She wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sickle, just in case. She carries a battered flail and tarnished sickle as well. Her long blue hair is drawn into a two foot long braid. Her fierce silver eyes like to dwell on things.

Personality: Her tongue was cut out and she uses sign language. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Her father raised her in a mountain cabin. There was a wharf not far from home where she often wandered off to fish. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Armara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Mentor, Nature. Occupation: Roofer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Armara Doom, Female Tiefling Sorcerer 3
Medium (5'0") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 9000 cp.


Social Check DCs


Henry Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and carries morningstars. He wears a Stetson hat to cover his moderate length golden hair. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Humans.

History: Henry was born in the west. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Half-Elven compassion; and he's looking for his big break

Ideals: Fighting, Persistence. Flaws: Racist. Bonds: Rich, Adventurer. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Henry Sutton, Male Human Commoner 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp.


Social Check DCs

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