Glûk Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears black painted combat armor at almost all times. His skin is also unnaturally pale. His hair is silver and curly. His violet eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.
Motivation: He is unsatisfied with his job.
Flaws: Ugly. Bonds: Job, Rich, Immigrant. Occupation: Butcher
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 15 (+2) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Elven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Thunderstones.
Marastyr Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears professional attire. She has wavy white hair. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Marastyr enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with a spirit at a very young age, Marastyr has worked very hard to control her curse. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Optimist. Flaws: Hedonist, Disease, Insomniac. Bonds: Attractive. Occupation: Glassblower
Voice: Uses sign language
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 18 (+4) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Celestial, Abyssal, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Rohesia Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She carries with her a set of halberds, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her auburn hair is cut short with large spiked bangs in the front. She wears a mask on her face.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She does not trust anyone and sleeps with one eye open.
History: Rohesia hails from a village terrorized by gnolls. She worked as a nervous Masseuse and found it very stressful. She has achieved small success as a Masseuse.
Motivation: She wants revenge against gnolls; and she is unsatisfied with her job
Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Enemies. Occupation: Masseuse
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 pp.
Therlin Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed kukri, just in case. She wears her brown hair up. Her blue eyes are passionate and lively.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born at the edge of vast desert. Brilliant and gifted she never wanted to apply herself. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and her religion dominates her actions
Ideals: Gifted. Flaws: Depressed. Bonds: Adventurer, Nature, Religious. Occupation: Doctor
Voice: Dark and ominous
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 120 pp.
Alberich Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. His long white hair reaches down to his waist. His fierce amber eyes like to dwell on things.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is used to getting what he wants. In part because he is a meticulous planner.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Warrior school at a young age so that he could practice his arcane talents. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He'd like to take his coworkers down a peg; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Professionalism, Gifted, Entrepeneur. Bonds: Job. Occupation: Sellsword
Voice: Farmer accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 120 gp. Red-brown spinel (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!