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NPC Generator

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Advanced [show]


Az-Rans Colton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Az-Rans Colton, Male Half-Orc Warrior 2
Medium (5'1") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 26 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)14 (+2) 12 (+1)6 (-2)
Skills Deception +0, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Druidic, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 350 gp.


Social Check DCs


Loopmottin Timbers, Female Gnome [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has a very tight haircut. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the north her family was never financially stable. Loopmottin liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Since then, she has sought to make the best of life.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Optimist. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Soapmaker

Voice: Speaks with back of mouth

Attributes [hide]

Loopmottin Timbers, Female Gnome Warrior 2
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)10 (+0) 11 (+0)12 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Herleva Tattersall, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a tight fitting grey shirt and pants. She has a very tight haircut. She has a tattooed face.

Personality: Abrasive and pushy, she has a hard time making friends. The war was a terrible time for her, and Herleva does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born the only child of a wealthy merchant. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Herleva and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Military. Occupation: Spice Merchant

Voice: Excited and jittery

Attributes [hide]

Herleva Tattersall, Female Human Adept 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)15 (+2) 14 (+2)17 (+3)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp. Bloodstone (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Patrick Law, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a well pressed and immaculate suit (or dress). He wears his blonde hair up in a very large beehive style do. His ears are large.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He uses divination through singing.

History: Born in the west to a Cartwright, Patrick learned a great deal about his mother's area of expertise. Patrick was born on a far western mountains where he grew up under the tutelage of his mother, an expert Cartwright. He was granted psionic powers by his dying sister.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Patrick Law, Male Human Warrior 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)17 (+3) 11 (+0)13 (+1)
Skills Athletics +1, History +5
Senses Passive Perception 10
Languages Common, Orc, Celestial, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5

Possessions: 160 gp. Onyx (60 gp).


Social Check DCs


Ernest Spaulding, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He keeps his long brown hair kept up in a rat tail. His eyes, though not visible through his cowl, are amber.

Personality: His tongue was cut out and he uses sign language. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Barrister and found it very stressful. He now owns his own business.

Motivation: To be a Map Maker again; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: In love, Job. Occupation: Barrister

Voice: Sleepy voice

Attributes [hide]

Ernest Spaulding, Male Human Druid 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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