Cloud Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel costume with the symbols of the sun god on her torso, and carries clubs. Her red fur is smooth and relatively long. Her face is scarred and worn.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is a great chef.
History: A powerful wizard made her what she is. After coming to the age of reason, Cloud took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Days after completing her studies, news broke out that her hometown was attacked by drow. Cloud was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: Many drow want her driven away; and a deep hatred of drow
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Enemies, Mentor. Occupation: Soapmaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 18 (+4) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon, Gnoll, Druidic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 350 gp. 1 Half-Plate.
Thea Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: A 3'1" southern woman, she tends to wear a red poncho over her likewise colored trousers and shirt. Her blonde hair is wavy and long. Her eyes, though not visible through her cowl, are gray.
Personality: She is extraordinarily eccentric. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Born in the south her family was never financially stable. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Thea grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thea. By chance she met her brother recently and the two have been together since.
Motivation: She would like to get married and retire; and to settle down with her crush
Flaws: Insane. Bonds: Criminal record, Poor, Family, Has a crush. Occupation: Painter
Voice: Pirate accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 150 gp.
Antinua Othronus, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her long chestnut hair reaches down to her waist. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Antinua was raised in a hard working conservative environment. Over the years she perfected her riding and shooting skills. After a long history of fighting, Antinua and her spouse have recently divorced.
Motivation: Money/treasure; and expand her business
Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Nature. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1300 sp.
Skamos Guile, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He is physically well-built. He has dyed his greying dark red hair a little too much giving a sharp dark red color. He wears a mask on his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Skamos is combative with any and all who dare try his patience in the slightest.
History: The child of a Bookbinder, who enjoyed hunting, Skamos was taken on many hunting expeditions. He worked as a nervous Navigator and found it very stressful. He now mingles about in high society.
Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Justice. Bonds: Nature, Job, Rich, Adventurer. Occupation: Navigator
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'7") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp. Rhodochrosite (11 gp). Tourmaline (130 gp). Amethyst (130 gp). 1 Half-Plate.
Bhevek Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 2'10". He wears tattered old clothes. His blonde hair is cut short. This hazel eyed northerner is not easily forgotten.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. As long as the job gets done he does not care how it got done.
History: Bhevek was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was turned out during the war. He and his family wandered north to less war torn lands. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Professionalism. Flaws: Ugly, PTSD. Bonds: Criminal record, Poor. Occupation: Carter
Voice: Smoker's lung
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 90 gp.
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