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NPC Generator

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Advanced [show]


Ribbles Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large blue mantle and cape that has been intricately interwoven into his white robe. His silver hair is greasy and uncared for. His green eyes dart from person to person.

Personality: He acts crazy and hedonistic. He misses his home and complains about the freezing weather, even in summer.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a dire rats raid, leaving Ribbles alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Hedonist. Bonds: Immigrant, Religious, Enemies. Occupation: Barrister

Voice: Australian accent

Attributes [hide]

Ribbles Lingenhall, Male Gnome Rogue 2
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 19 (+4)17 (+3) 13 (+1)15 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Giant, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Dean Badger, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He is wearing a tight grey one piece outfit complete with pants, hood, and a cape, and his gloved hand is found clutching a bastard sword. He wears his silver hair down. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to loving parents in a slum to the east. His childhood dream was to be a Jeweler, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new beggar responsibilities is difficult

Ideals: Joker. Flaws: Fearful. Bonds: Poor, Job, Military. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Dean Badger, Male Human Cleric 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 20 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nazdûg Dryden, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in black turtlenecks beneath a blue coat with black slacks. His auburn hair is still thick. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Laborer, who enjoyed hunting, Nazdûg was taken on many hunting expeditions. Cursed with lycanthropy at a very young age, Nazdûg has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world.

Ideals: Athletic, Justice. Flaws: Impulsive, Disease. Bonds: Nature. Occupation: Server

Voice: Gruff and masculine

Attributes [hide]

Nazdûg Dryden, Male Half-Orc Commoner 1
Medium (6'0") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)9 (-1) 12 (+1)10 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs


Spear Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His deerstalker hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He misses his home and complains about the freezing weather, even in summer.

History: Spear was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better kind of golem.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Ugly. Bonds: Nature, Immigrant, Poor, Adventurer. Occupation: Bricklayer

Voice: Whispers

Attributes [hide]

Spear Shoe, Male Tabaxi Warlock 5
Medium (5'1") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Carnelian (60 gp). Aquamarine (400 gp).


Social Check DCs


Armara Fate, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She is typically in her Mayor uniform. Her purple hair is singed and shortened. Her eyes, though not visible through her cowl, are black.

Personality: She is extraordinarily eccentric. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She went to a religious school and was inspired by the priests there in charitable deeds. She is untrained/undisciplined, which makes her dangerous.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Job, Religious. Occupation: Mayor

Voice: Ums and uhs a lot

Attributes [hide]

Armara Fate, Female Tiefling Ranger 1
Medium (6'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 16 (+3)16 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Auran, Aquan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 sp. 1 Banded mail.


Social Check DCs

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