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Advanced [show]


Cloud In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses like a well dressed Armorer does. Her gray fur is drawn into a tight pony tail with a card scrunchie. This green eyed southerner is not easily forgotten.

Personality: Always inclined to offer people food she seems plenty friendly. She pushes her goals aggressively. She is also a coward if confronted.

History: Cloud hails from a village terrorized by orcs. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She ran away from her former home and has been making her living as a Armorer for the past few years.

Motivation: Wants to open a new tavern; and revenge

Ideals: Philantrophist. Flaws: Fearful, Insane. Bonds: Job, Enemies. Occupation: Armorer

Voice: Excited and jittery

Attributes [hide]

Cloud In Woods, Female Tabaxi Commoner 1
Medium (6'2") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)15 (+2) 15 (+2)19 (+4)
Skills Investigation +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 100 gp. Chrysoberyl (160 gp).


Social Check DCs


Mardnab Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a tan wide-brimmed hat and tan clothes. Her black hair, when down, is lengthy. She wears crescent spectacles with a black brim.

Personality: Abrasive and pushy, she has a hard time making friends. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Mardnab was left her mother's suit of armor and trained in its use and care. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She has a crush on the local Laborer; and she wants to get laid

Ideals: Athletic. Flaws: Antagonistic, Mundane. Bonds: Religious, Military, Has a crush. Occupation: Ruler

Voice: Deep voice with rolling R's

Attributes [hide]

Mardnab Ironhide, Female Gnome Cleric 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)14 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 70 gp.


Social Check DCs


Semyaza Dread, Female Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears tattered old clothes. Her hair is greying and her face has many wrinkles. She is missing an eye and her face is severely sunburned. Her one remaining eye shines white.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Semyaza was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. She dropped out of school before completing her studies. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: She desires power and/or immortality; and she's looking for her big break

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Ploughman

Voice: Soothing and warm

Attributes [hide]

Semyaza Dread, Female Tiefling Wizard 3
Medium (6'0") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)17 (+3) 10 (+0)17 (+3)
Skills Arcana +5, Performance +5
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 7000 cp.


Social Check DCs


Enidda Welber, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears tan leather gloves, a tan jacket, and tight pants. She wears a wide-brimmed hat to cover her moderate length black hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: Enidda was born with her mother's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. After a long history of fighting, Enidda and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Enidda Welber, Female Gnome Warrior 2
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 sp.


Social Check DCs


Quespa Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. Her attire stands in sharp contrast to her kukri, which is beautifully polished and possesses an ornate carving of a clover on it. She sports a flattop crest cut. Her eyes, though not visible through her cowl, are red.

Personality: A skeptical and narcissistic woman, Quespa's first love is herself. Her second love is also herself. She has a minor phobia of water and hates getting wet.

History: She was born at the edge of vast desert. Her mother took her hunting and taught her how to get in the mind of other creatures. She is searching for what she claims is her rightful reward.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she wants to meet her childhood hero

Ideals: Impeccable. Flaws: Fearful. Bonds: Nature, Adventurer, Criminal record. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Quespa Daardendrian, Female Dragonborn Barbarian 2
Medium (6'4") Dragonborn, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 11 (+0)18 (+4) 15 (+2)15 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Abyssal, Auran
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4

Possessions: 140 pp. 1 Everburning torch.


Social Check DCs

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