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Advanced [show]


Vlorn Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. His black hair is smooth and relatively long. His fierce gray eyes like to dwell on things.

Personality: He loves telling others what to do and how they should feel about things. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: When he was but 6 years old his parents immigrated from the south. His family was turned out during the war. He and his family wandered south to less war torn lands. He has achieved small success as a Tailor.

Motivation: Further expansion of business.

Ideals: Opinionated. Flaws: PTSD. Bonds: Attractive, Job, Immigrant. Occupation: Tailor

Voice: Speaks like tongue is numb

Attributes [hide]

Vlorn Greenbottle, Male Halfling Aristocrat 1
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 15 (+2)13 (+1)
Skills Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp.


Social Check DCs


Senteq Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many grey ritualistic tattoos. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His silver hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Senteq lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal music training, and achieved minor success. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Artistic. Flaws: Emotional, Antagonistic. Bonds: Family. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Senteq Wildwander, Male Gnome Aristocrat 3
Small (3'5") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)13 (+1) 18 (+4)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 14
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Everburning torch. 2 Alchemist’s fire. 1 Antitoxin.


Social Check DCs


Arannis Wilborn, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fancy violet suit. He is bristling with hidden weapons, mostly nunchakus and maces. His long red hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Painter arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence. Flaws: Selfish. Bonds: Attractive, Criminal record, Rich, Job. Occupation: Painter

Voice: Forgets to breathe while speaking

Attributes [hide]

Arannis Wilborn, Male Half-Elf Aristocrat 2
Medium (4'11") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)16 (+3) 13 (+1)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven, Druidic, Ignan, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Mord Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His right hand appears badly burned and disfigured. He wears his white hair down. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is a hateful person. He taunts others and blames them for his problems. A true patriot, Mord would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Farmer

Voice: Mousy voice

Attributes [hide]

Mord Halsey, Male Half-Orc Expert 1
Medium (6'5") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)12 (+1) 13 (+1)8 (-1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 150 gp.


Social Check DCs


Wymar Shelby, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears a grey shirt with thin violet vertical stripes and brown pants. He wears his red hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful slaver made him what he is. His arcane abilities were realized during a raid on his village. He tends to his Brewer job now, and dutifully fulfills any obligations he has.

Motivation: To be a Apothecary again; and expand his business

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Job, Mentor. Occupation: Brewer

Voice: Timid voice

Attributes [hide]

Wymar Shelby, Male Human Rogue 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 9 (-1)11 (+0)
Skills History +3, Survival +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp. 1 Masterwork studded leather.


Social Check DCs

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