Gerard Leeming, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears tight fitting clothing which further accentuates his frame. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He has moderate length blonde hair. His hazel eyes peer out from beneath his top violet hat.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He pushes his goals aggressively. He is also a coward if confronted.
History: Gerard was born with his mother's beautiful face. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.
Motivation: He has a rivalry with the Church that dominates his actions; and he is terrified, and will act out of fear
Flaws: Fearful. Bonds: Attractive, Rich, Nature, Adventurer, Religious. Occupation: Layabout
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 13 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 90 gp.
Thomas Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a well pressed and immaculate suit (or dress). His hair is long and auburn with streaks of brown, and is pulled back with small violet clips. His beard is brown, braided, and well cared for. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is frequently practicing swordplay.
History: From birth he was tutored by a cruel and relentless mentor. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Attractive, Military, Mentor, Nature. Occupation: Navigator
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 140 gp. 4 Smokesticks.
Morana Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a lot of dark rich colors, with gold accents, and a wedding ring on her right hand. Her hair, while still mostly blonde, has prominent grey streaks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. From her teen years she was always beautiful and desirable, so people have always doted on her. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To prove her worth to the world.
Flaws: Secretive, Impulsive, Antagonistic. Bonds: Attractive, In love. Occupation: Tanner
Voice: Soft and melodious
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 5000 cp. Tourmaline (40 gp).
Sybil Chester, Female Human [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She carries a battered warhammer and tarnished bastard sword as well. She wears her brown hair up in a very large beehive style do. She wears crescent spectacles with a black brim.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She got into the Beggar business at a young age. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: Balancing her hectic life and new Beggar responsibilities is difficult.
Ideals: Fighting, Philantrophist, Gifted. Bonds: Job, Adventurer. Occupation: Beggar
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (160 gp).
Orryn Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He wears a wide-brimmed hat to hide his balding. He has gleaming, smiling hazel eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a pair of adventurers, Orryn grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Adventurer, Job. Occupation: Junk Dealer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Elven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Red garnet (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!