Adelard Perry, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man usually wears his grey robe and has his spear always slung over his shoulder and is in decent physical shape. He has black hair. He has gray eyes.
Personality: He dislikes all the random violence that takes place in the south. He would rather hide behind his crafts than deal with other people.
History: Adelard was born the youngest of three triplets. His divine abilities were realized during a raid on his village. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their daughter. He worked as a Tanner, and he later adopted a second daughter.
Motivation: An old rival family wants him found; and regain custody of his daughter
Ideals: Pacifist, Artistic, Gifted. Flaws: Shy. Bonds: Family. Occupation: Tanner
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Tod Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a clover on it. His long silver hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is almost excessively polite to everyone, even when angry. He has a habit of throwing himself into exceedingly dangerous situations.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Artistic. Flaws: Insane, Shy, Impulsive. Bonds: Adventurer. Occupation: Actor
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 20 gp. 1 Masterwork Artisan’s tools.
Fargrim Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is brown and curly. His otherwise smooth face is marked with small tiny scars.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Fargrim lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal music training, and achieved minor success. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Many dire rats want him driven away; and find a way to reverse the transformation of his sister
Ideals: Joker, Entrepeneur, Artistic. Bonds: Family, Enemies. Occupation: Layabout
Voice: Sensual and smooth
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
Vistra Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: She wears bulky grey painted plate armor, and carries shortbows. Her long black hair reaches down to her waist. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born into a rich family. Her divine abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the east.
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Barkeep
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 19 (+4) | 18 (+4) | 15 (+2) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Elven, Celestial, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1400 sp.
Zook Offund, Male Gnome [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, red shirt, and tan tie, and he perpetually has his sai ready. His red hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes lackadaisically let the world flow into them.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His job bores him to no end. He has decided to make it more interesting.
History: Sold as a small child to a brothel owner, Zook was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zook grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zook. Recently he has begun working with bootleggers and crooks.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has comitted a past crime that haunts him to this day
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Criminal record, Mentor. Occupation: Tailor
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 3 Antitoxin.
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