Akmen Panic, Male Tiefling [Permalink]
Personal [hide]
Description: 5'1" and muscular, this eastern man is dressed in a clean black cloak covering his clean studded leather. His black hair is unkempt and raggedy. He wears large thick round spectacles.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a great chef.
History: Born to a Shipwright, his father struggled to pay the bills. After coming to the age of reason, Akmen took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Carter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 200 gp.
Nimble Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his yellow fur in a pixie cut. His blue eyes dart from person to person.
Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. During his travels, Nimble and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nimble discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nimble fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is content; and to find somewhere to settle down
Flaws: Shy, Fearful, Mundane. Bonds: Attractive, Military. Occupation: Laborer
Voice: American accent
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 45000 sp. Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item.
Abalaba Murnig, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears silk and lounges about seductively. She has moderate length golden hair. Her gray eyes dart from person to person.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a ruthless business woman, a trait she acquired from her mother.
History: Abalaba was raised in a hard working conservative environment. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has taken up work as a Animal Trainer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Entrepeneur. Flaws: Depressed, PTSD. Bonds: Attractive, Job. Occupation: Animal Trainer
Voice: Italian accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 70 gp. 1 Chain shirt.
Lerissa Quest, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 6'3", this woman wears long strands of jet and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has dyed her greying black hair a little too much giving a sharp black color. She wears a mask on her face.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was granted divine powers by her dying brother.
Motivation: To settle down with her crush; and she's looking for her big break
Ideals: Gifted. Bonds: Rich, Nature, Has a crush, Adventurer. Occupation: Scribe
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 60 gp.
Donaar Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a green costume with the symbols of his god on his torso. His black crest is greasy and uncared for. His eyes, though not visible through his cowl, are red.
Personality: Prone to second guessing himself, he comes off as nervous. The war was a terrible time for him, and Donaar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Donaar reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and a deep hatred of orcs
Ideals: Athletic. Flaws: Ugly, Shy, Depressed. Bonds: Military. Occupation: Barrister
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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