Maynild Browning, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'4" and wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed trident, just in case. She has styled her red hair well, parting it to the right. Her ears are large.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Gifted from a young age, Maynild studied abroad. Her homeland was ravaged by war and she spent much of her life rebuilding it. Being a Interpreter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Joker, Gifted. Flaws: Ugly, PTSD. Bonds: Criminal record. Occupation: Interpreter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 6000 cp. Banded agate (11 gp).
River Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and is generally shirtless and showing off his tattooed chest. He wears his red fur up. His eyes are green and he is always smoking a pipe.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: River was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Mercenary for the past few years.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Justice. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Mercenary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Violet garnet (200 gp). Golden yellow topaz (200 gp). Aquamarine (200 gp). Jasper (30 gp). 1 Minor magic item.
Morkral Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he sports grey clothing, slightly heavier than average wear. His moppish blonde hair is in a traditional bowl cut. He is baby faced.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a ruthless business man, a trait he acquired from his father.
History: He got into the Painter business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the west, certain he would find work there.
Motivation: To settle down with his crush; and he has a crush on the local bricklayer
Ideals: Professionalism, Entrepeneur. Bonds: Job, Immigrant, Has a crush. Occupation: Painter
Voice: Breathy voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. 1 Banded mail.
Pelaios Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a black Stetson hat and black clothes. He keeps his white hair in a pixie cut. His gold eyes lackadaisically let the world flow into them.
Personality: Calm and collected, he is a well trained Dyer. He has a habit of throwing himself into exceedingly dangerous situations.
History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Dyer.
Motivation: He seems to be bored by most things; and wants to open a new tavern
Flaws: Impulsive, Mundane. Bonds: Attractive, Job, Rich. Occupation: Dyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'7") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Aquan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp. Bloodstone (40 gp).
Zaffrab Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He typically wears tan cloth garments or leather armor. His top hat is riddled with cuts and holes. His amber eyes dart from person to person to random spaces in the air.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He believes the world needs to unite to get rid of brigands once and for all.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Expand his business; and someone believes him a fraud
Flaws: Ugly, Antagonistic. Bonds: Enemies, Religious, Job. Occupation: Sage
Voice: Eastern European accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 110 gp. 1 Climber’s kit.
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