Thiala Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her red hair is still thick. Her eyes are likewise gray.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She uses divination through singing.
History: Born to a Ruler, her mother struggled to pay the bills. Her divine abilities were realized during a raid on her village. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero; and someone believes her a fraud
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer, Enemies. Occupation: Server
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 50 gp.
Aramil Rothenel, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears dark leathers with embroidery. He is bald on top and has large red tufts of hair around his ears. He wears a mask on his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Aramil was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Ugly, Cynical. Bonds: Criminal record, Poor, Family. Occupation: Glassblower
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 360 gp.
Quarion Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He has styled his auburn hair well, parting it to the right. His eyes are a pleasant hazel.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with his god.
History: Born in the west to a Cartwright, Quarion learned a great deal about his mother's area of expertise. His childhood dream was to be a Healer, but he was a colossal failure. During his travels, Quarion and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Quarion discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Quarion fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Flaws: Disease. Bonds: Religious, Job, Adventurer, Enemies. Occupation: Cartwright
Voice: Irish accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp.
Helen Weston, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She likes to wear grey tank tops with tan skirt. She sports a flattop hair cut. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She invites people to come help in her community garden.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Apothecary father left her crippled. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is wracked by social anxiety.
Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Fortune-teller
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. White pearl (160 gp).
Symma Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She very much looks the part of a Guard. She has a long brown ponytail with little hanging trinkets. She has several tiny aquamarine earrings on each ear.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Guard for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Optimist, Artistic. Bonds: Job, Rich, Adventurer. Occupation: Guard
Voice: Hollow voice
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Red-brown spinel (80 gp).
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