Sarai Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a white coat. She is portly but not overly obese. Her chestnut hair is knotted and matted. She has a dull look in her amber eyes.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Doctor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been a successful dealer in antiques buying low and selling high.
Motivation: To pay off her debts; and retire the richest woman in the west
Ideals: Justice, Entrepeneur. Flaws: Impulsive. Bonds: Poor, Debt. Occupation: Doctor
Voice: Breathy voice
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1 Darkwood Buckler.
Eberdeb Munggen, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male dresses well, wearing blue shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy silver hair. This gray eyed northerner is not easily forgotten.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He seems to be bored by most things; and he is content
Ideals: Justice. Flaws: Shy, Mundane. Bonds: Attractive, Poor. Occupation: Laborer
Voice: Raspy
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.
Trail Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses well, typically a more casual-formal manner. His red fur is knotted and matted. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Trail was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Trail's mother didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He's repulsed by the PC.
Ideals: Disciplined. Flaws: Impulsive, Antagonistic. Bonds: Attractive, Family. Occupation: Animal Trainer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Celestial, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 290 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp). 1 Silk rope.
Leaf In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is well dressed, constantly wearing a brown suit, tan shirt, and red tie. Her fur, while still mostly red, has prominent grey streaks. Her eyes are likewise yellow.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Leaf abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She moves from town to town, unable to find a place to settle.
Motivation: She desires power and/or immortality; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Philantrophist, Gifted. Bonds: Immigrant, Attractive, Adventurer. Occupation: Shipwright
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 400 gp.
Azzakh Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor. He is physically well-built. His crest is gold, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the south, but his parents moved at a very young age to the east. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the south, certain he would find work there.
Motivation: He wants to meet his childhood hero; and he uses money and sex appeal to get what he needs
Flaws: Disease. Bonds: Attractive, Adventurer, Immigrant, Religious, Rich. Occupation: Slave Trader
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
