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Advanced [show]


Uraim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Mortician uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'3" when asserting himself. His white hair is still thick. This amber eyed westerner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a very good compulsive liar and kleptomaniac.

History: He was born into a rich family. After coming to the age of reason, Uraim took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Mortician for hire.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Criminal record, Rich. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Uraim Dankil, Male Dwarf Monk 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 19 (+4)14 (+2) 11 (+0)12 (+1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp.


Social Check DCs


Zaffrab Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He dresses in tan turtlenecks beneath a green coat with grey slacks. Beneath his clothing is a huge mess of scar tissue. He has no hair. His gray eyes lackadaisically let the world flow into them.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He has recently gotten a pet goose that steals things from people.

Motivation: He is currently in port desperately looking for someone to get him out; and a rival would like him out of the picture

Ideals: Justice. Flaws: Ugly, Racist. Bonds: Slave, Criminal record. Occupation: Dyer

Voice: Hissing voice

Attributes [hide]

Zaffrab Fabblestabble, Male Gnome Commoner 2
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)9 (-1) 11 (+0)11 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 3000 cp. 1 Darkwood Shield.


Social Check DCs


Radomir TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Radomir was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He became a Unemployed soon after.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Unemployed

Voice: Shortens vowels

Attributes [hide]

Radomir TellPenny, Male Halfling Adept 1
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)10 (+0) 9 (-1)13 (+1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Ashgarn Harlan, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear white clothing when he does not wear armor. His black hair is drawn into a tight pony tail with a dagger scrunchie. He has a dull look in his gray eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. Energy wise he seems alert and responsive.

History: Born in the south to a Adventurer, Ashgarn learned a great deal about his father's area of expertise. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: He's looking for his big break; and to be a barber again

Ideals: Justice, Professionalism. Flaws: Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Adventurer

Voice: Spanish accent

Attributes [hide]

Ashgarn Harlan, Male Half-Orc Commoner 2
Medium (5'4") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)6 (-2) 10 (+0)12 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Trey Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His brown hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: He has a massive crush on the younger sibling of the Doctor who has hired him part-time. He always tries to repair and not replace. It was this mentality that drove him into the Doctor business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Knight mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's in love; and he would like to get married and retire

Ideals: Persistence. Flaws: Ugly, Disease, Insomniac. Bonds: Has a crush. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Trey Roscoe, Male Human Barbarian 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 3000 cp. 1 Masterwork Heavy wooden shield.


Social Check DCs

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