Georgina Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 3'0". She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her blonde hair is singed and shortened. Her eyes, though not visible through her cowl, are blue.
Personality: She speaks before she thinks and is too direct. She pushes her goals aggressively. She is also a coward if confronted.
History: Sold as a small child to a necromancer, Georgina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Flaws: Ugly, Impulsive, Fearful. Bonds: Mentor, Enemies. Occupation: Ploughman
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Goblin
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 1000 cp.
Three Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in a clean pastel cloak covering his clean studded leather. He keeps his long black fur kept up in a rat tail. His eyes are hazel and he is always smoking a pipe.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Three is combative with any and all who dare try his patience in the slightest.
History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He is wracked by social anxiety; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker, Justice. Flaws: Fearful. Bonds: Rich, Enemies. Occupation: Fisher
Voice: American accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Gnome, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
Possessions: Just what you see.
Halimath Staurheim, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a perfectly clean shirt and pair of pants. He wears a top hat to cover his moderate length white hair. He is very pretty but has cold, dead eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Halimath was born with his mother's beautiful face. From there he went from mercenary job to mercenary job. He struck the Ruler job and began his own company from there.
Motivation: Wants to open a new tavern; and he is wracked by social anxiety
Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Adventurer, Job. Occupation: Ruler
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp.
Glim Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he likes to wear tan tank tops with red pants. He sports a flattop hair cut. His eyes are likewise hazel.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Glim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Glim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Glim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Poor. Occupation: Masseuse
Voice: Aggressive tone
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 8000 sp. Silver chalice with lapis lazuli gems (30 gp).
Kiirith Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a weathered and beat up set of banded mail beneath an oversized green coat. He wears his white crest up. His gold eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: He's repulsed by the PC.
Ideals: Joker, Artistic. Flaws: Antagonistic. Bonds: Poor. Occupation: Tanner
Voice: Old thin voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Infernal, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 340 gp.
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Their contribution stands as a beacon of hope for all adventurers!