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NPC Generator

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Advanced [show]


Trynnicus Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green tunic with black highlights, and long violet pants that bunch up around his shoes. His Stetson hat is riddled with cuts and holes. He has gold eyes and a green hat with a black feather.

Personality: Calm and collected, he is a well trained Fortune-teller. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Fortune-teller business at a young age. He moved from fad to fad and when he turned 15 he discovered poetry. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: Wants to open a new tavern; and he desires power and/or immortality

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Job, Adventurer, Rich. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Trynnicus Baharoosh, Male Dragonborn Bard 2
Medium (6'5") Dragonborn, Neutral Good (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)9 (-1) 13 (+1)15 (+2)
Skills Athletics +3, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Lidda Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: 3'0" and muscular, this western woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is chestnut, silky, and of moderate length. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Lidda grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lidda. Being a Shipwright kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day

Ideals: Athletic, Joker, Justice. Bonds: Attractive, Criminal record. Occupation: Shipwright

Voice: French accent

Attributes [hide]

Lidda Goldfound, Female Halfling Wizard 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 700 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). 1 Banded mail.


Social Check DCs


Balam Principle, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, black, dusty cloak. His deerstalker hat is riddled with cuts and holes. His fierce gold eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Balam isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Ugly, Forgetful, Insomniac. Bonds: Religious, Family. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

Balam Principle, Male Tiefling Barbarian 2
Medium (5'4") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)16 (+3) 13 (+1)18 (+4)
Skills Deception +6, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1600 sp.


Social Check DCs


Aldous Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is well dressed, constantly wearing a violet suit, pastel shirt, and black tie. He is an epitome of beauty. His auburn hair is knotted and matted. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Rich, Job. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

Aldous Shupe, Male Half-Elf Paladin 1
Medium (5'5") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)14 (+2) 14 (+2)17 (+3)
Skills Arcana +4, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 5000 cp.


Social Check DCs


Blendaeth Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She dresses well, wearing green shirts, loose pants, and blazers most of the time. Her white crest is knotted and matted. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food she seems plenty friendly. She does not believe in violence as a means to an end. She is a dedicated Stylist but believes her peers are too gung-ho.

History: Blendaeth was born with her father's beautiful face. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She used her abilities to travel the world and help people.

Motivation: She is not mentally stable, and does not behave rationally; and many brigands want her driven away

Ideals: Athletic, Philantrophist, Pacifist. Flaws: Insane. Bonds: Attractive. Occupation: Stylist

Voice: Loud with bravado

Attributes [hide]

Blendaeth Hshhsstoroth, Female Dragonborn Aristocrat 1
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 17 (+3)15 (+2)
Skills Insight +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs

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