Mindartis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He is dressed in earthy colors with a tan and violet handkerchief worn on his left side. His black hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Mindartis was born the youngest of three triplets. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur, Fighting. Flaws: Emotional, Fearful. Bonds: Attractive, Family. Occupation: Hunter
Voice: Slurs words
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Goblin, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 400 gp.
Two Llamas Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his gray fur well, parting it to the left. His eyes are likewise copper.
Personality: Two Llamas wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a necromancer, Two Llamas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to pay off his debts
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Beggar
Voice: Smooth and feminine
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 120 gp.
Cloak Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has red fur. He wears large thick round spectacles.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a small toy that he constantly fidgets with.
History: The child of a Sailor, who enjoyed hunting, Cloak was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He struck the Roofer job and began his own company from there.
Motivation: He doesn't get along with people that don't share his tastes; and expand his business
Ideals: Impeccable. Flaws: Antagonistic, Addict. Bonds: Nature, Job. Occupation: Roofer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 300 sp.
Forcas Subtlety, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright black and red, and wears rings and necklaces with large, colorful gems. He wears his purple hair down. His eyes are gold and catlike.
Personality: He is witty, but his monotone delivery comes off as unnerving Flattery will make him almost putty in your hands.
History: He comes from a rich northern family. When Forcas reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Selfish, Impulsive. Bonds: Rich, Military, Adventurer. Occupation: Beggar
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 130 gp. Hematite (6 gp). Amber (110 gp).
Kildrak Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'4" when asserting himself. His black hair is cut short. His blue unseeing eyes seem to look past you.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father had invested heavily in several trade routes and wanted him to inherit them. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He would like to get married and retire; and he is greedy
Ideals: Entrepeneur. Flaws: Disease, Shy. Bonds: Rich, Has a crush. Occupation: Carter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
